"We are very eager to learn from the real veterans" – How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders The development director for the new mobile title, which launches today, explains TiMi's working relationship with Capcom and what's changed in the transition to mobile devices Today marks the release of Monster Hunter Outlanders, a mobile version of Capcom's long-running franchise that has been created by Tencent's TiMi Studio Group. Previously, Niantic brought Monster Hunter to mobile with Monster Hunter Now, but whereas that title was an AR game along similar lines to Niantic's Pokémon Go, TiMi's Monster Hunter Outlanders aims to distil the "full-fat" Monster Hunter experience onto a mobile device. (Interestingly, TiMi has competition from Capcom itself on this front, following the recent surprise announcement that the console game Monster Hunter Rise has now been brought to mobile via Netflix.) GamesIndustry.biz spoke with Bryan Li, the development director for Monster Hunter Outlanders, about the changes needed to make Capcom's game sing on mobile devices, as well as TiMi's working relationship with Capcom. What problems did you have trying to translate the game to mobile?
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GamesIndustry.biz