Компания Self, судя по имеющимся данным, является независимым разработчиком, известным благодаря игре "Honey Rose: Underdog Fighter Extraordinaire". Информации о компании крайне мало, что затрудняет определение ее специализации и истории. Возможно, это небольшая студия, сосредоточенная на разработке нишевых файтингов. Дополнительные сведения о Self отсутствуют, что не позволяет сделать более точные выводы о ее деятельности и планах на будущее.
Игры этой компании не найдены.
Those years of Valve’s benign neglect of VR make the imminent release of the $1,059 Steam Frame—which starts taking reservations today—more than a little surprising. The Frame even sports fancy extras like eye-tracking for effective foveated rendering in the center of your vision and an SD card slot for expanded storage (you can also splurge for a $1,299 Frame version that upgrades the internal storage from 256GB to 1TB). But the relatively weak Qualcomm Snapdragon 8 Gen 3 processor in the Frame means the games are limited to relatively undemanding 2D titles or older 3D titles (Portal 2, anyone?) Even a game like Returnal, which can hit a “Playable” 30 fps on the aging Steam Deck, managed a paltry 9 fps in benchmarks on the Frame at 720p “Low” graphics settings. Late to the party For most players, it’s hard to recommend the $1,049 Steam Frame over a $599 Meta Quest 3 (or even a $349 Quest 3S for the more budget-minded).
For the quickest way to join, simply enter your email below and get access. These are the very same MSI and Gigabyte GeForce RTX 5090 cards you'll find at Newegg for way over their original $1,999 MSRP, and while that inflated price tag absolutely deters even premium rig builders, over $5,000 seems to work just fine for the ravenous AI scene. Nvidia wants $16,000 for an RTX 6000 Pro, and while the latter packs 96GB of VRAM, many companies scrambling to make servers can make do with 32GB. You're still talking over $1,000 for one of those at Newegg, so it now feels like the premium end of 4K gaming is ringfenced for non-gaming purposes.
"What's the harm in asking?" – Dlala Studios on taking a big swing to get comedy legend Bob Mortimer for the upcoming game Murals "Honestly, the Bob Mortimer you see on television, he's even a hundred times nicer and funnier than that in person" The name Bob Mortimer might not mean much to those who haven't lived in the UK, but he's a huge deal in the world of British comedy. He's one of the country's top comedians, having starred in the double act Reeves and Mortimer, and he recently won the UK version of Amazon's Last One Laughing game show. He's also – as revealed at Gamescom Opening Night Live 2026 – a voice performer in the upcoming game Murals from developer Dlala Studios. Mortimer's involvement began when company founder Aj Grand-Scrutton and lead writer Kelsy Abbott wrote a character that was a "rip-off" of the comedian.
I've got a soft spot for cozy games with flying in them and these are my 4 favorites Let there be flight! I lobbied to make Promise Mascot Agency the best cozy game in our 2025 Game of the Year awards, which means I'm only (checks calendar) a little late in getting it added to my list of best cozy games this week. I adore its silly story and open world exploration and got to thinking about how much fun it is to full throttle my kei truck right off the side of a cliff and press a button to sprout wings so I can soar peacefully around Kaso-Machi island. It isn't even the only game with flying on the list now.
Nightdive confirms Thief Remastered's leaked new campaign, The Tarnished Mirror, with a November reveal date You are returned, Tarnished One. Nightdive Studios has officially confirmed The Tarnished Mirror, a new campaign for its upcoming Thief: The Dark Project Remastered, days after the name leaked through a mass Steam achievements leak. The studio broke the news with a very tongue-in-cheek, self-aware teaser video about how the reveal actually came about, which you can see below: As spotted by PC Gamer, the teaser trailer opens by acknowledging the flood of leak speculation, then closes on Garrett character art from illustrator Alexandru "Dominus" Negoita and the new Tarnished Mirror logo. See 1 more Thief: The Dark Project Remastered Nintendo Switch, Nintendo Switch 2, PC, PS4, PS5, Xbox One, Xbox Series X/S
Wolverine review roundup: Frankly, we're starting to feel a little better about the whole 'PlayStation 5 exclusive' thing The new Wolverine game is fine, but it's definitely not the best there is at what it does. "Missing that crucial X-factor" GamesRadar: 3/5 GR's Leon Hurley says Wolverine's mid-game feels like the game Insomniac wanted to make: "It's lively, layered, and just a fun place to be." Alas, "the rest of the game feels thin, and largely consists of boxy corridors that top and tail Tokyo with shallow combat luges broken up by cutscene checkpoints and little else." "Good character work props up flashy combat that wears thin over time" IGN: 6/10 Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. "A gripping, emotional bloodbath" DualShockers: 8.5/10 Christian Bognar provided one of the more upbeat takes on Wolverine for DualShockers, writing that Insomniac's portrayal of the character is "a success," thanks to its "deeply personal story that explores what it means to live with trauma, loss, and regret." Christian also felt the combat in Wolverine was a step up from that of Insomniac's previous Spider-Man game, despite lacking Spidey's "freedom and versatility." "Relentless momentum" GameInformer: 8.5/10 GI's Matt Miller is clearly a fan, writing that "the high speed, brutal slashing, and unstoppable force of Wolverine are captured better than any film or game to come before." And where many other reviews found the game wore thin before its conclusion, calling it "an intense and unrelenting ride" that "doesn't wear out its welcome." "Marvel's Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign" TechRadar: 4/5 Writing for TechRadar, review Matt Cabral said Wolverine's fighting mechanics "suffer from a lack of meaningful depth," but praised the game's production values: "Supported by visceral, varied, and extremely violent melee combat, this set-piece-packed, cinema-rivaling spectacle puts you behind the claws – and mutton chops – of the fan-favorite superhero like never before." "Only aims as high as its stout hero" GameSpot: 6/10 Tamoor Hussain declared in his take for GameSpot that Wolverine is "a fun but forgettable experience that’ll entertain you for a few hours." But it also demonstrates the limitations of the character himself, especially when compared to the open world and energetic dynamism of the studio's previous Spider-Man games: "Wolverine might be the best at what he does, but what he does hasn’t let Insomniac’s developers be the best at what they do." "Uninspired gameplay leaves Logan feeling declawed despite a strong narrative: VGC: 3/5 Like many other reviewers, VGC's Jordan Middler enjoyed Wolverine's characters and story, but found everything the game's "tightly crafted and emotive story moments" to be lacking. Turns out, it often doesn’t." And a few unscored reviews, just for fun: The Verge says "Wolverine’s bloodthirsty focus on action is something that makes it stand out," Kotaku called it "refreshing in its straightforward focus" but also "stagnant," and Polygon pulled no punches, calling Wolverine "the biggest disappointment of the PS5 era." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Spoiler season has officially begun for Reality Fracture, Magic: The Gathering's upcoming multiversal set that serves as the culmination of the TCG's three-year story arc. Set in an alternate universe (referred to as the Echoverse) in which Planeswalker Jace Beleren has oh-so-generously taken it upon himself to "fix" everything he finds wrong with the world, Reality Fracture depicts his hostile, perfectly curated world and the other Planeswalkers of Lorwyn's efforts to demolish it. Ahead of the set's official release on October 2, Wizard of the Coast offered GameSpot an exclusive look at three cards: Surveillance Phantasm , Silence the Echo , and Chandra's Emberling . Each of these cards depicts a moment from Reality Fracture's 10-part story , which just wrapped up earlier this week.
The acclaimed card game, KeyForge, is getting a digital game. The aptly titled KeyForge Online is a new crowdfunding project by independent studio Yellow King in collaboration with tabletop developer Ghost Galaxy. The KeyForge Online Announcement The details on the KeyForge Online crowdfunding campaign at this time are limited. First, it does confirm that the project is to create a digital companion experience, similar to Magic Arena, to the KeyForge card game.
Following Sony dropping Hideo Kojima's next project, analysts report that the Death Stranding series just about broke even in sales. Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – Sony reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, Physint. Latest Videos FromGamesRadar+ Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%." The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear.
Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's latest newsletter, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. The morning of September 10, our Marvel's Wolverine review arrived alongside everyone else's to utter a collective, "Eh." Marvel's Wolverine is not awful, my coworkers tell me (and Metacritic agrees), but it is the worst-reviewed Insomniac game in a decade, and it is not the smash-hit that the PS5 needed. Saros was good and Ghost of Yotei was great, but in Sony's self-imposed game famine, Marvel's Wolverine was left to carry the weight of Atlas as fans pray that God of War Laufey and Intergalactic: The Heretic Prophet eventually stick the landing.
Marvel's Wolverine reviews have officially gone live, and while the overall consensus isn't terrible, it's not another critical hit for Spider-Man studio Insomniac Games. On GameSpot's sister site Metacritic, Marvel's Wolverine currently has a metascore of 77 from 102 reviews, with many reviewers pointing out that it doesn't live up to the standard of superhero games that Insomniac has defined with its Spider-Man adventures. Marvel Rivals If you're not ready to drop $70 on Marvel's Wolverine just yet, then you can check out Marvel Rivals for the low price of nothing instead. Marvel Ultimate Alliance 3: The Black Order Another option for the Wolverine connoisseur who's more focused on beat-'em-up gameplay than anything else, Marvel’s Ultimate Alliance 3: The Black Order for Switch is a solid pick.
No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds so naive and stupid, but somehow it's working" Founder Mike Rose on tiny game budgets, development pivots, wishlist prognostication, and why Descenders could have been a Roblox game It's been nine years since Mike Rose set up the indie publisher No More Robots. The firm has seen solid success in that time, in part bolstered by a back catalogue that includes the bike-riding megatitle Descenders, which was the first game released under the No More Robots name and which is still a huge seller. The title's genesis was a discussion between Rose and Dan Foster, who joined No More Robots to deliver console ports, but brought online multiplayer experience from his time at Team 17. Now, the company is firmly back to five-figure budgets, with the only exception being Another Door, an upcoming multiplayer roguelike with a budget of $180,000.
"We probably need a few more Expedition 33s to just prove them wrong" – the maker of Valor Mortis on why publishers should have faith in AA Polish studio One More Level struggled on after losing its funding, but found a saviour in the form of a film company spin-off Over the past 12 years, Polish studio One More Level has carved out a niche in the world of AA games with projects whose production values often approach those of AAA titles. Its eye-catching 2020 cyberpunk action platformer Ghostrunner launched to critical acclaim and commercial success, selling 5.6 million units according to Video Game Insights estimates, and it was followed by a sequel in 2023. Over the past few years, investment has dried up at the same time as competition has increased, so smaller publishers have tended to prefer betting on games with smaller budgets of $1 million or less, while the big players have gone all in on evergreen titles. But for Valor Mortis, One More Level initially signed up with the indie label Private Division, only for parent Take-Two to begin scaling back the publisher in 2024, with Take-Two head Strauss Zelnick saying that the firm wanted to focus on AAA: "We're in the business of making great big hits." (Private Division's catalogue was sold and the company reemerged as Fictions in 2025; the publisher is behind the recently released Beast of Reincarnation from Pokémon studio Game Freak.) Ratusznik says One More Level was considering self-publishing Valor Mortis after the Private Division deal fell through.
Streaming star Felix ‘xQc’ Lengyel has explained why some notable GTA RP streamers haven’t been invited to NoPixel’s 5.0 launch. There are plenty of GTA roleplay servers out there for people to jump into, but NoPixel is the gold standard. The long-time server is now working alongside Rockstar Games and finally released its 5.0 update on September 8. A number of top RP streamers, including Buddha, returned to Twitch to celebrate the launch too, with viewership skyrocketing like it’s 2022 all over again.
Oh Link, you've met with a terrible fate. You might not be a Deku Scrub, but you are absolutely lost in the uncanny valley thanks to Nintendo's The Legend of Zelda: Ocarina of Time remake. Link's younger self stands out among all the other re-modeled characters for many of the wrong reasons. His chubby, babyface cheeks and big round eyes contribute to the feeling that we're looking at someone just slightly too inhuman for their own good.
A 24-year-old mukbang streamer has died just days after revealing that extreme eating videos had left her with dangerously low potassium levels. Chinese content creator Chen Ziyi, better known online as “Yingying,” died on August 17, according to an obituary posted by her parents on September 4. She had amassed more than one million followers through livestreams featuring unusually large quantities of food. Another 24-year-old mukbang star died from multiple health complications in 2025, while fitness influencer Dmitry Nuyanzin died after consuming around 10,000 calories per day for an extreme weight-loss challenge.
Not everybody bought into Vampire Survivors. The 2021 game popularized the idea of "bullet heaven," a reversal of elements normally seen in "bullet hell" games, and made such a huge impact on the industry that some call this subgenre "Survivors-likes." But while Vampire Survivors was a giant leap, it wasn't a wholly satisfying one for some. Blood Dungeon, a new "bullet hell" from Nidhogg and Wheel World developer Messhof, runs with some of the ideas that made Survivors a hit, fleshing them out and helping define the future of the genre Vampire Survivors sired. You see it in Deep Rock Galactic: Survivor, Brotato, and 20 Minutes Till Dawn, and there's even a Breakout-inspired brick-busting riff called Ball X Pit.
Culdcept returns with modern features. We're always intrigued by retro games launching on Xbox for the first time, and we've got something from the SEGA Saturn era arriving on Xbox One, Series X and Series S this Tuesday in the form of Culdcept The First Saturn Tribute ! This is a self-described "classic fusion of board and card games" that first debuted on the Saturn in 1997, followed by PS1 and even Nintendo DS versions over time, although it's never been released in the West until now. Read the full article on purexbox.com
"It's not sexy, but it's one of the most successful genres on Steam" – Stronghold developer Firefly launches publishing label to serve the vast strategy market The Devolver-owned studio on signing its first third-party game, Fool King, and how it builds and maintains an audience Stronghold developer Firefly is the latest developer to move into publishing, debuting a new strategy-focused label Wuselfaktory and its first title Fool King as part of UKIE's For One Night Only showcase earlier this year. The title, from first-time developer Loot Donkey, describes itself as a "tactical autobattler" with a roguelike edge, in which players build and position their army before watching battles play out. The move into publishing is "like every other indie developer out there at the moment," studio head Nick Tannahill admits to GamesIndustry.biz, but he believes the firm's expertise in the strategy space makes it well-placed to succeed in what is one of the PC platform's most successful genres. We make fully 3D stuff like Stronghold 4." "That sort of golden era of 2.5D isometric, perfect pixel graphics, that's very in vogue at the moment, but who knows if that will be the case in however many years.