Led - бразильская компания, занимающаяся разработкой игр. Известна благодаря игре "Mapas do Horizonte - Um jogo para conhecer BH", которая, судя по названию, является образовательной игрой, знакомящей игроков с городом Белу-Оризонти (BH). Подробная информация об истории компании и других проектах, к сожалению, отсутствует. Вероятно, компания небольшая и специализируется на создании игр, связанных с местной культурой и географией.
Игры этой компании не найдены.
Last month, System 3 Software released a trailer for James Pond Legacy, a four-game collection for Nintendo Switch 2. But the gameplay footage was largely overshadowed by accusations its developer used generative AI to create the game's promotional artwork and cover. System 3 followed this trailer up with a blog post asserting that generative AI was not used in the development process for James Pond Legacy, but some wires were evidently crossed. https://www.youtube.com/watch?v=CFggndxGZk0 If you go back and watch that trailer, it's not difficult to see why viewers pointed out the AI-like quality of the 3D characters adorning the game's box art and other promotional material.
Roblox quietly removed Rent-A-Girlfriend from its IP licensing catalog days after announcing it.
If true, that could make for some expensive paperweights.
Spider-Man: Brand New Day was inspired by PlayStation's trilogy, its X-Men reboot needs to do the same
Voicemod announced a new mobile device that expands the capabilities of the Voicemod Key dongle it launched in late 2024 as a way to bring the company's real-time voice changing tech to consoles. While the older Voicemod Key only used a smartphone as an interface between the company's mobile app and the Xbox, PlayStation, and […]
Amid relentless layoffs at Xbox, Fable lead says "so many people" at the company see the RPG as "vital to the DNA of the platform," which "protected us over a long development cycle"
I knew going into BlizzCon 2026 that we'd get some Diablo news, but I expected a Diablo 4 expansion introducing a new Baal storyline, not Diablo 5. It's a long way away, scheduled for a spring 2029 release , but that didn't stop Blizzard revealing enough information for us to build a picture of what the new action role-playing game will be like. And if there's one thing I took from the information, it's that Diablo 5 is much more than simply a continuation of Diablo 4.
The King Is Watching devs are making The Crab is Walking, this journalist is writing Although one of the crabs is a spider, actually The King Is Watching developers Hypnohead have announced The Crab Is Walking, a roguelite city-builder in which you alternate between arranging tetromino-shaped city districts on the back of a colossal crustacean, and sending out armies of Mad Maxalots to slaughter wasteland insects. Unlike in The King Is Watching, you do not have to actively train your gaze on your crab metropolis to stop it slacking off. I am amusing myself imagining the cycles of brainstorming that led from one game's setup to the other. Nonsense, Kings do not walk, they have sedan chairs.
Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time' There's being into PC hardware and then there's crafting a glorious custom loop. Every time I see the latter I'm hit with a pang of jealousy, and it's no different here with Old-Mate-Fetus' custom copper build on Reddit. We highlighted a similarly impressive different custom copper PC a few months ago. Here's the full list of components (with perhaps slight variations from the specific models linked, which I have added): - "Gigabyte 9070 XT Gaming OC - AMD Ryzen 7 9800X3D - Gigabyte B650M Aorus Elite - 32 GB Klevv DDR5-6000 - Alphacool GPU cooling block - Heatkiller IV CPU cooling block - Alphacool DDC pump with custom enclosure - Reservoir made from an old Primus blowtorch with sight gauge fitted to it - Custom Wooden case - Custom cables made from a Corsair 850W SFX power supply - Noctua Industrial 120mm fans" According to Old-Mate-Fetus, the build weighs close to 20 kg.
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction' The immersive sim will find a way outside of AAA. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the '90s, about a young American woman searching for her missing uncle in Eastern Europe. You're talking about a three to $10 million budget, a passionate team led by some of us folks who have experience with immersive sims or newcomers who just played a lot of immersive sims and really get it, making something that's a little bit smaller, more passionate, and can be made more quickly." The original Thief cost $3 million to make, Smith Evergreen points out. It's not clear to me that the $3 million dollar Thief or Deus Ex-style immersive sim that you want to make in the year 2026 is going to sell disproportionately different amounts of copies than the $250 million one that comes out of a big studio." There's only so much fidelity a game needs, Smith Evergreen suggests.
Not worded the best way though. You might not have heard of it, but KEMURI is a new game from a small studio known as "UNSEEN", led by a former artist and director at Tango Gameworks for the likes of The Evil Within and Ghostwire Tokyo called Ikumi Nakamura. Nakamura was asked in a recent Q&A about why KEMURI isn't coming to Xbox (but is coming to PC, PS5 and maybe Switch 2), and her comments have been generating a negative reaction on social media over the past 24 hours. The way she words her explanation isn't the best, but we do actually sympathise with the overall message behind it.
"What's the harm in asking?" – Dlala Studios on taking a big swing to get comedy legend Bob Mortimer for the upcoming game Murals "Honestly, the Bob Mortimer you see on television, he's even a hundred times nicer and funnier than that in person" The name Bob Mortimer might not mean much to those who haven't lived in the UK, but he's a huge deal in the world of British comedy. He's one of the country's top comedians, having starred in the double act Reeves and Mortimer, and he recently won the UK version of Amazon's Last One Laughing game show. He's also – as revealed at Gamescom Opening Night Live 2026 – a voice performer in the upcoming game Murals from developer Dlala Studios. Mortimer's involvement began when company founder Aj Grand-Scrutton and lead writer Kelsy Abbott wrote a character that was a "rip-off" of the comedian.
Discussing 20 years of Company of Heroes with the team carrying its torch into the future "I'm really pleased that we're here, able to support the games, and able to celebrate this 20th anniversary." I still remember the PC Gamer cover from October 2006 featuring Company of Heroes as the vanguard of the "RTS Revolution." This was back in the day that I would walk down to the local grocery store to grab each new physical issue off of the news stand. I was already failing trigonometry. After the announcement that Dawn of War 4 was being developed by German studio King Art Games—I was later told Relic passed on it as they simply didn't have the bandwidth to take it on alongside other ongoing projects, mostly related to Company of Heroes—I was wondering if there even would be a Relic anymore.But in the meantime, they have split from Sega and become independent again. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Leana Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. It isn't a sequel to 2010's StarCraft 2: Wings of Liberty, nor is it a real-time strategy game – this is a story-driven shooter set in an open world, taking place some 70 years after the StarCraft 2 campaign. The StarCraft development team is packed with Blizzard veterans, including: Jeff Chamberlain – Creative Director, Story and Franchise Development Steven Chen – VP, Blizzard Animation Dan Hay – General Manager and Creative Director Paul Lee – Senior Game Producer Jens Sjöbergh – Senior Creative Director Benjamin Lee – Game Director Ben Dai – Senior Cinematic Director AnaLee Haertling – Associate Manager, Development Operations Jamie Wood – Art Director Jeff Guy – Production Director Discover everything else that was announced at BlizzCon 2026.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. StarCraft (2030) is the beloved series' first game since 2017's StarCraft Remastered and the first all-new experience since 2016's single-player DLC, StarCraft: Nova Covert Ops.
BlizzCon 2026: Everything announced as Blizzard reveals StarCraft, Diablo 5, a new World of Warcraft game, and more Discover what's next for StarCraft, Diablo, Overwatch, and World of Warcraft with our live report on everything announced at BlizzCon 2026 Get caught up Looking for more information on StarCraft? World of Warcraft: Forever gameplay details I've got a bunch of new gameplay details for World of Warcraft: Forever for you: - Will feature original zones, but expanded - Will introduce new zones: Mount Hyjal, Riverglades, and Zephras Isle - Forever brings new dungeons, raids (10 & 20 player), skills, talents, races, and class combinations. - New announcement: World of Warcraft: Forever - World of Warcraft: Forever launches November 4, 2026 - Beta starts this Thursday, September 17 - "A new beginning that never ends", says Holly Longdale, VP of Blizzard - Forever lives alongside the Vanilla and Classic game, isn't replacing either game - Designed to capture the feel and vibes of what WoW captured when it was introduced over two decades ago World of Warcraft 3 is getting a new campaign Blizzard just announced that a new campaign is coming to 2002's Warcraft 3, and that it's going to be available today! Here's the details: - New campaign: Forsaken Kingdom - Details the The fall of Lordaeron - Over 30 hours of gameplay - New graphics mode added - New neutral hero – Forsaken Paladin - World editor improvements - 24-unit selection World of Warcraft: The Last Titan expansion releases 2027 Blizzard says it isn't ready to reveal too much about The Last Titan, the final expansion of the ambitious Worldsoul Saga.
Wolverine review roundup: Frankly, we're starting to feel a little better about the whole 'PlayStation 5 exclusive' thing The new Wolverine game is fine, but it's definitely not the best there is at what it does. "Missing that crucial X-factor" GamesRadar: 3/5 GR's Leon Hurley says Wolverine's mid-game feels like the game Insomniac wanted to make: "It's lively, layered, and just a fun place to be." Alas, "the rest of the game feels thin, and largely consists of boxy corridors that top and tail Tokyo with shallow combat luges broken up by cutscene checkpoints and little else." "Good character work props up flashy combat that wears thin over time" IGN: 6/10 Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. "A gripping, emotional bloodbath" DualShockers: 8.5/10 Christian Bognar provided one of the more upbeat takes on Wolverine for DualShockers, writing that Insomniac's portrayal of the character is "a success," thanks to its "deeply personal story that explores what it means to live with trauma, loss, and regret." Christian also felt the combat in Wolverine was a step up from that of Insomniac's previous Spider-Man game, despite lacking Spidey's "freedom and versatility." "Relentless momentum" GameInformer: 8.5/10 GI's Matt Miller is clearly a fan, writing that "the high speed, brutal slashing, and unstoppable force of Wolverine are captured better than any film or game to come before." And where many other reviews found the game wore thin before its conclusion, calling it "an intense and unrelenting ride" that "doesn't wear out its welcome." "Marvel's Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign" TechRadar: 4/5 Writing for TechRadar, review Matt Cabral said Wolverine's fighting mechanics "suffer from a lack of meaningful depth," but praised the game's production values: "Supported by visceral, varied, and extremely violent melee combat, this set-piece-packed, cinema-rivaling spectacle puts you behind the claws – and mutton chops – of the fan-favorite superhero like never before." "Only aims as high as its stout hero" GameSpot: 6/10 Tamoor Hussain declared in his take for GameSpot that Wolverine is "a fun but forgettable experience that’ll entertain you for a few hours." But it also demonstrates the limitations of the character himself, especially when compared to the open world and energetic dynamism of the studio's previous Spider-Man games: "Wolverine might be the best at what he does, but what he does hasn’t let Insomniac’s developers be the best at what they do." "Uninspired gameplay leaves Logan feeling declawed despite a strong narrative: VGC: 3/5 Like many other reviewers, VGC's Jordan Middler enjoyed Wolverine's characters and story, but found everything the game's "tightly crafted and emotive story moments" to be lacking. Turns out, it often doesn’t." And a few unscored reviews, just for fun: The Verge says "Wolverine’s bloodthirsty focus on action is something that makes it stand out," Kotaku called it "refreshing in its straightforward focus" but also "stagnant," and Polygon pulled no punches, calling Wolverine "the biggest disappointment of the PS5 era." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. The shockingly good Wolverine game on PS3 saw zero crunch because the terrible movie it accompanied was delayed, dev says: "We still had time to goof around" Since you're already thinking about how much Marvel's Wolverine disappointed critics, you might as well start reminiscing about the awful X-Men Origins: Wolverine movie in 2009.
The new military shooter hotness is here in the form of Wardogs, from developer Bulkhead. Playing similarly to a popular Arma 3 mod, it puts an intense spin on King of the Hill, and after several successful betas, it has just entered early access. I wouldn't advise jumping in right now, though, because there's a substantial queue. Joe Brammer, the CEO of Bulkhead, posted on Twitter yesterday that over 135,000 players had been let into the FPS thus far.
Goodwill Hunting: Consoles’ brand value and loyalty is being tested | Opinion When Sony and Microsoft need to get consumers on board for hugely expensive new hardware launches in the coming years, they’ll need every drop of goodwill they can muster. There’s a really important piece of context that looms behind every decision, every announcement, and every news story about PlayStation or Xbox at the moment. It’s a ticking clock; a countdown to the moment when Sony and Microsoft are going to have to start talking about their next-generation hardware – and begin the process of convincing the world that an almost certainly astronomical price point isn’t a deal-breaker. Death Stranding was generally very well received critically, but the franchise was not a particularly big commercial hit; sequel title Death Stranding 2: On The Beach reportedly sold around 2 million copies.