After half a decade of job losses, there is no "business as usual" | Opinion Year after year of grinding redundancies represent an immense destruction of talent and experience, and a failure of existing business strategies. Is a different future possible? The past five years of writing about the games business has come with a helping of cognitive dissonance so severe that it often felt like whiplash. Redundancy numbers pull in the headlines, but statements like Asha Sharma's reference to culling 50% of Xbox "vendor spend" get lost in the noise, despite the likelihood that this represents thousands more jobs lost on top of those people being directly made redundant by Microsoft.
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GamesIndustry.biz