Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP "Sometimes I play these games and I can just see the wasted money" Saber Interactive has achieved a lot in the past few years, but the most noticeable recent news to come out of the the company was CEO Matthew Karch's unfiltered response to accusations that a writer had been replaced with ChatGPT. When we sit down at Gamescom for the second of two conversations with Saber Interactive's chief creative officer Tim Willits, it's the first thing we ask about. It remains a huge company, numbering 3,500 employees spread across 15 studios in places like Serbia, Armenia, Georgia, Spain, Portugal, Sweden, Argentina, and Australia. If it takes [a big studio] five years to make a game, that's 60 months, that's $120 million just in salaries." Adding on things like marketing and publishing costs can easily push that up to $150 million, he says, while each game sold might only return around $25 after various deductions.
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GamesIndustry.biz