Throughout the past decade, we've seen the gaming industry grow increasingly concerned with optimization and the fruitless endeavor of chasing perfection. Including Larian , Pearl Abyss , and Sandfall Interactive , studios big and small seem to be relying more often on generative AI to create placeholder art for their titles--even if "getting caught" often leads to negative PR . It's for precisely this reason that Slay the Spire 2's "shit" placeholder art holds a special place in my heart. Upon its release in early access earlier this year, Slay the Spire 2 players were treated to not only one of the year's best games, but to a wide variety of Microsoft Paint-style art created predominantly by developer Mega Crit's co-founder Casey Yano.
Источник
GameSpot