Mega Crit — независимая студия разработки и издания игр. Студия наиболее известна созданием Slay the Spire — рогалик-игры с механикой колодостроения, получившей широкую популярность после выхода в ранний доступ. Данные о дате основания, местонахождении штаб-квартиры и материнской компании в предоставленной информации отсутствуют.
Культовый карточный рогалик возвращается! Соберите уникальную колоду, повстречайте причудливых монстров и отыщите множество могущественных реликвий в Slay the Spire 2!
PC
Мы смешали жанры ККИ и «рогалик» в попытке предоставить вам нашу лучшую одиночную карточную стратегию. Вам предстоит собрать уникальную колоду, встретить множество причудливых монстров, найти разнообразные могущественные реликвии и повергнуть Шпиль!
PC, PS4, Xbox, Switch, Mobile
After 894 hours in Slay the Spire 2, these are our 12 strongest opinions Our three editors have hundreds of runs in Slay the Spire 2. - Evan Lahti - Strategic Director, PC Gamer: 426 hours, 441 runs as Silent, Monster Train 2 evangelist, 30-minute wins with every character, plays fast and loose - Harvey Randall - Staff Writer, PC Gamer: 212 hours, won at least once at A10 on every character - Austin Wood - Senior Writer, GamesRadar+: 256 hours, won an A10 streak of every character, one by one Act 1 is too punishing and too boring The easiest way to clear Act 1 reliably is just to rest at every opportunity. —Evan Lahti, Strategic Director Monster Train 2 is a better game Hi, millions of Slay the Spire 2 players, especially those of you who are willing to watch 1.5-hour applied epistemology and machine learning lectures on YouTube to get better at this simple game—you should be playing Monster Train 2. Compared to Spire's basic actions of attack, block, draw/discard, potion, the list of levers I can pull in Monster Train 2 is pleasantly irregular: - The deployment phase: where and when to play a unit matters - Sacrificing your own units - Repositioning units or enemies for offensive or defensive purposes, or to trigger effects - Using room cards to buff, debuff, or just microwave your problems away - Sacrificing Pyre (train) HP for gold or other benefits - Dazing enemies, or even your own units in some edge cases - Farming kills on permascaling weapons to prepare for later fights (it's kind of wild that Slay the Spire 2 features no permascaling, other than HP, I guess?) - As Pyreborne, making cost-benefit decisions about generating eggs, a clan-specific currency I haven't even mentioned Soul Savior, the mode introduced earlier this year that puts every system in the game on steroids.
Slay the Spire 2 launched into Early Access on Steam this year, with indie developer and publisher Mega Crit working since its release to release updates every two weeks. As the studio reveals in a new announcement, content is slowing down to allow devs to get more ambitious. "The team has been hard at work on new content, but it'll be at least a month until any of it hits the beta branch," as Mega Crit writes. "We'll be out of office during late August for our annual team break, so there won't be an August 27 patch." That's understandable enough – the devs do deserve a break.