The opportunity cost of Sony's live service pivot is enormous | Opinion The cost can't be measured only in money; what's the price tag for some of Sony's biggest studios being missing in action for much of the PS5 era? The folly of the live service mania that consumed the games business for much of the past decade is pretty well documented by this point. Horizon: Forbidden West launched at the end of the PS4's life cycle, appearing on both PS4 and PS5; its follow-up will now probably not appear until well into the lifespan of the PS6. Read this next - Riot Games sunsets active development on 2XKO as it costs "substantially more to operate than it brings in" - Report: Live-service removed from Horizon Hunters Gathering following negative player feedback - PlayStation reports flat Q1 sales, says it's "cautiously moving forward" with halting physical disc production
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GamesIndustry.biz