How to run an indie game studio: Part 3, Dealing with issues A guide to getting issues out into the open and solving them through constructive discussions So far in this series, we've looked at how to define what your studio is and what it stands for, and how to set goals that give your studio direction on both a long-term and short-term horizon. This week, we're getting into something a little less exciting, but just as important: the problems. Plenty of issues in a game studio are straightforward enough. He has coached over 150 CEOs, founders, and leaders to build better studios, ranging from indie darlings like Rusty Lake and Twirlbound to AAA powerhouses like Bethesda Game Studios and MachineGames.
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GamesIndustry.biz