Компания Solved – независимый разработчик игр, известный своими приключенческими играми-головоломками с акцентом на атмосферу и сюжет. Наиболее известна благодаря серии игр "Through Abandoned", особенно второй части. Также в портфолио компании числится игра "The Forest", возможно, имеется ввиду одноименная игра от Endnight Games, что говорит о возможной причастности Solved к разработке или портированию. Игры Solved часто отличаются мрачной стилистикой и сложными головоломками, требующими внимательности и логического мышления от игроков. Дополнительная информация о компании и ее истории недоступна.
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For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. After proudly proclaiming that "we vibe coded the Epic Games Launcher to be faster than the other guy," he once again slated Steam's AI disclosure policy, claiming that "forcing developers to write a political statement to be used against them by the hate mob they're helping organize is abhorrent." More recently, he went as far as to say that "Valve has held gaming back for years by locking developers' PC games into Steamworks' social walled garden where players can't talk to other players on iOS, Android, Xbox, PlayStation, Switch, or even other PC stores." That's, uh, a questionable statement on multiple levels, and understandably, Chet Faliszek, who previously worked on Portal, Half-Life, and Left 4 Dead, has now responded with some thoughts. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
A new Cyberpunk 2077 patch is available to download now on PS5, but there's currently no official mention of what it actually does. The update weighs in at a not-insignificant 1.2GB, and it arrives just five days after Patch 2.5 , which was of course a major content drop. Read the full article on pushsquare.com
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. With the GameSir Pocket Taco (currently on sale for $27.99 at Amazon) at my side I've been blasting through GameBoy Advance titles. A flippin' alternative While we wait for the M5 and M6 to return to the shelves, the Abxylute M4 is 10% off at Amazon.
Mass Effect 5 was named Universe partly because it let players generate alternate timelines based on their choices in previous entries, technical director says The system was part of BioWare's effort to give the player "absolute autonomy", according to Romain Toutain In case you missed it, an internal trailer for the new Mass Effect game which BioWare were working on prior to EA shutting them down hit the net late last week. It offered a peek at what the studio were cooking with this new entry, dubbed Mass Effect Universe. According to its technical director, one of the reasons the game was given that name was that it had a system aimed at letting players form alternate timelines based on their choices in previous Mass Effects. Read this next - BioWare staff "should be given the first opportunity and the federal support" to buy the studio and keep it running, says Canadian political party leader - "What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans" - An internal Mass Effect 5 trailer has reportedly leaked, offering you a glimpse at the sequel you'll never get to play
Additional details about BioWare's canceled Mass Effect game have leaked online, revealing a story that would have taken choices from the Commander Shepard trilogy into account if EA hadn't shut down the studio. The long-awaited and currently canned follow-up for the sci-fi RPG franchise, which was working under the title Mass Effect: Universe, was built around decisions made in the original games, according to comments shared by former technical director Romain Toutain during a recent livestream (via Kotaku). As more details about the project leak, there's no telling exactly how thorough this system would have been, but he did his best to give fans an idea. "All the choices made in the first Mass Effect games were taken into account," Toutain said (translation via Bluesky user @loustica-lucia.bsky.social).
Mass Effect 5 would have let players generate alternate timelines based on their choices in previous games, according to the series' technical director The more information that dribbles out from BioWare's cancelled Mass Effect game, the sadder I feel about the whole sorry situation. We've already seen an in-engine trailer that introduced a new protagonist and reintroduced Liara T'Soni, and we've heard that the game was set in a 'galactic Cold War' that combined all three of Mass Effect 3's possible endings. This is according to Mass Effect's Franchise Technical Director Romain Toutain, who ran a Twitch stream during which he provided commentary on the recently leaked trailer, offering some insight into the game that trailer was supposed to reveal (via Kotaku). 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Now it's over, WoW: Forever's beta has left me with just one fear—its endgame How do you zig when all you know is zag? This is Terminally Online: PC Gamer's very own MMO column. In an interview with SkillUp, associate production director Clay Stone contrasts overtly horizontal progression systems (such as the Legacy tree) and gear, which he notes "our intention very much is to try to limit the amount of power progression as we release each raid tier." Speaking to IGN Nordic, lead game designer Tim Jones says that "we're not going to make a Tier 2 raid without making the loot better … Tier 2 and Tier 3 raids will therefore have better gear, but we're going to be responsible about it. Best MMOs: Most massive Best strategy games: Number crunching Best open world games: Unlimited exploration Best survival games: Live craft love Best horror games: Fight or flight Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
An annoying bug I've run into a few times recently has been solved - Vulkan games hanging after alt-tab should be fixed with this new Steam Client update. Read the full article on GamingOnLinux .
Demystifying unions: What games leaders need to know We collect insights shared by union representatives at this month's GamesIndustry.biz HR Summit If you run a video games company, working with unions is rapidly becoming an inevitability rather than a possibility. This is especially true in the UK, where October 30 will see the first waves of changes to the Employment Rights Act implemented – including a mandatory requirement to allow unions access to your workplace in some form. For some leaders, this may seem somewhat daunting, but a panel discussion on unions at the GamesIndustry.biz HR Summit earlier this month shed some light on the realities of working with such organisations. But while union representatives emphasise that employers need to make sure they understand changes to the UK's Employment Rights Act – both those planned for October 30 and then others for January 2027 – these changes are nothing to fear.
A YouTuber claims to have finally solved one of Super Mario 64’s biggest mysteries nearly 30 years after the game’s release, potentially putting decades of rumors about Luigi to rest. Released in 1996, Super Mario 64 has remained a hotbed for secrets and fan theories, with players continuing to uncover new discoveries decades later. The blurry text has long been interpreted as “L is real 2401,” sparking theories that Luigi was secretly playable in the Nintendo 64 classic or was leftover text from when the character was intended to be included before being scrapped. We hope so.” The first line was determined after testing more than 27,000 words, while a separate search involving over 17,000 English words identified “We hope so” as the strongest match for the second line.
Founder of bankrupt Samson studio mulls how to use AI for his next attempt: 'Cutting corners in game development has a habit of coming back to bite you in the ass' Christopher Sundberg said the goal for his next studio is to make "a game we can afford to finish without needing every sales forecast to come true." Christofer Sundberg, the founder of Samson developer Liquid Swords, has confirmed the studio's closure, saying that while the console version of the game enjoyed "much greater success" than the PC release, it "wasn't enough to get the company across the finish line." Reports over the weekend revealed that Liquid Swords had gone bankrupt just six months after the PC release of Samson, which was followed by a console launch in September. "It's been a hell of a ride and a lot of fun, even when the circumstances gave us very little to laugh about," Sundberg wrote. I can look honestly at what went wrong and still be proud of what we built." Samson wasn't especially well received when it debuted on PCs, and while post-launch updates have tightened it up, it still holds a very "mixed" rating on Steam, where just 55% of user reviews are positive, and a 51 aggregate score on Metacritic. I can do that too, but it's quite exhausting in the long-run." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Final Fantasy Resonance review: I appreciate its Vision, even if it doesn't quite stick the landing Rain on your parade. Spoilers follow for every mainline Final Fantasy game. Watch on YouTube I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. Read this next - Final Fantasy Resonance feels so good to play because Square Enix 'experimented' with combining the best bits of FF5 and FF6 - Final Fantasy Resonance modders have already reinstated the original mobile game's biggest icon, Ariana Grande - Final Fantasy 7 Revelation finally gets a 2027 release date, as Final Fantasy Resonance gets a surprise demo
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. GTA Co-Creator Dan Houser on How 9/11 and a ‘Kick Me’ Sticker Changed Rockstar Games Forever - YouTube "I think there were lots of moments where Red Dead nearly didn't happen. 2010's Red Dead Redemption even faced a "lot of difficult periods" - though the cowboy classic made it through thanks to the "core people on the team [who] were really strong, held focus on what they were trying to do, and solved the problems." Houser recalls that development on Red Dead Redemption was interesting because the team were discovering "what the problems were and figuring out solutions to slowly unpick what was interesting about an open-world cowboy game." In hindsight, what makes Red Dead interesting is "obvious," he says, "but in real-time you were left with nothing but holes you're slowly filling." Rockstar's Bully never spawned a sequel, sadly.
Zero Company recently had a major upgrade, with it crashing on Steam Machine and probably other SteamOS / Linux systems - which Valve have solved. Read the full article on GamingOnLinux .
Jagex cancels RuneScape Reignited less than two weeks after it was announced, due to "a ton" of player feedback Nevermind. RuneScape: Reignited, a shiny new version of the long-running British MMORPG, has been cancelled less than two weeks after it was revealed. RuneScape Reignited - a major reveal during RuneFest earlier this month - was to be a game mode which would allow players to start fresh characters with a separate player-economy from regular RuneScape accounts, meaning they could only buy and sell items between themselves. For example, a Bond (exchangeable for a month of premium membership) sells for 11.2m coins on Old School RuneScape.
World of Warcraft: Forever isn't out yet, but it's already clear it has a major problem. It's not the addition of Skyborne elves that require players to pay $30, or controversial class changes like Warrior's Rage normalization. The two streamers were clearly benefiting from gold buying (even if they weren't the ones buying it directly) in the lead-up to an upcoming WoW: Forever beta PvP tournament with a $100,000 prize pool. To put in perspective just how gigantic 74,000 players is, WoW Classic's servers in 2019 held a max of around 10-12,000 players, triple the capacity of servers back in 2004 when WoW originally launched.
How to run an indie game studio: Part 3, Dealing with issues A guide to getting issues out into the open and solving them through constructive discussions So far in this series, we've looked at how to define what your studio is and what it stands for, and how to set goals that give your studio direction on both a long-term and short-term horizon. This week, we're getting into something a little less exciting, but just as important: the problems. Plenty of issues in a game studio are straightforward enough. He has coached over 150 CEOs, founders, and leaders to build better studios, ranging from indie darlings like Rusty Lake and Twirlbound to AAA powerhouses like Bethesda Game Studios and MachineGames.
Ultima creator Richard Garriott is no stranger to controversy. Although he's a foundational progenitor of early computer RPGs, his newer releases haven't had nearly the level of impact as his early work and his stances on stuff like NFTs and AI haven't all been particularly well-received. In a recent appearance on the TechJesse podcast, Garriott wades into the shark-infested waters that is AI discourse in the games industry. The proliferation of AI data centers is one of the main factors driving up hardware prices, but the more existential threat is job displacement, a fear shared across many industries.
There are over 230 million copies of Grand Theft Auto 5 in the world. As the second-highest selling game of all time, it has been played for billions of hours by players across the globe, making it one of the most significant pastimes in the entire world. That’s an impressive achievement for what in 2013 was simply the highly-anticipated next entry in Rockstar’s beloved (and notorious) open-world crime series. Thanks to the enduring love for its single-player story campaign and its ever-popular, seemingly invincible online mode, GTA 5 has spanned three console generations and made around $10 billion dollars for publisher Take-Two – over 3 times more than the highest-grossing movie ever.
One of the many ways AI will (supposedly) revolutionise the games industry in facilitating highly reactive NPCs via LLM-powered chatbots. Yet so far, only a handful of games like Where Winds Meet have attempted to implement the tech, and the results have been less than spectacular. But there might also be another reason why relatively few games feature LLM-powered NPCs, which is that powering such chatbots can be costly, as recently demonstrated by the developers of an upcoming driving instructor simulator As reported by FRVR (via Kotaku) Teach My Little Sister How To Drive is a comic simulation game in which you coach your virtual sibling on driving technique from the comfort of the passenger seat. "This growth has also increased our operating costs considerably." Easy Fox goes on to explain that it is "spending over $1,000 per day on AI services for the demo", as players burn through tokens prompting the LLM by proxy.