Mass Effect 5 was named Universe partly because it let players generate alternate timelines based on their choices in previous entries, technical director says The system was part of BioWare's effort to give the player "absolute autonomy", according to Romain Toutain In case you missed it, an internal trailer for the new Mass Effect game which BioWare were working on prior to EA shutting them down hit the net late last week. It offered a peek at what the studio were cooking with this new entry, dubbed Mass Effect Universe. According to its technical director, one of the reasons the game was given that name was that it had a system aimed at letting players form alternate timelines based on their choices in previous Mass Effects. Read this next - BioWare staff "should be given the first opportunity and the federal support" to buy the studio and keep it running, says Canadian political party leader - "What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans" - An internal Mass Effect 5 trailer has reportedly leaked, offering you a glimpse at the sequel you'll never get to play
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Rock Paper Shotgun