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How to run an indie game studio: Part 5, Better meetings In the final part of his five-part guide to indie management, business coach Martijn van Zwieten explains how to host the perfect meeting If you've made it this far in the series, you now have the building blocks of a functioning studio operating system: a clear purpose, long and short-term goals, a system for catching and solving issues, and a quarterly rhythm that keeps your team focused and accountable. This week, we're looking at the glue that holds all of it together: your meetings. Most people groan whenever I mention meetings, and I fully understand why. On average, you want about 80% of last week's to-do's to be done to preserve momentum.
Jordan Thomas, director of BioShock 2, played Path of Exile for over 7,000 hours while working on co-op horror game The Blackout Club: 'I was essentially awake all the time' Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like "How tidy is your desktop?" and "What game will you never uninstall?" Jordan Thomas grew up during the shareware era of PC gaming, fed a steady diet of free game demos by his father. "This is embarrassing in a way, but the first one I remember connecting to enough to do drawings at school—and it's so immature—but it's old Commander Keen," he says. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game. Time after time, I couldn't find anything relevant to the lingering plot threads we were left with from 2024's Alan Wake 2 and 2019's Control.
How to run an indie game studio: Part 3, Dealing with issues A guide to getting issues out into the open and solving them through constructive discussions So far in this series, we've looked at how to define what your studio is and what it stands for, and how to set goals that give your studio direction on both a long-term and short-term horizon. This week, we're getting into something a little less exciting, but just as important: the problems. Plenty of issues in a game studio are straightforward enough. He has coached over 150 CEOs, founders, and leaders to build better studios, ranging from indie darlings like Rusty Lake and Twirlbound to AAA powerhouses like Bethesda Game Studios and MachineGames.
We got the chance to sit down with the one and only Guillermo del Toro as part of our IGN30 Icons Series, where he let us in on his favorite games, how he made his iconic movies, and his experience working with some of the biggest stars in filmmaking. He also chatted about Pan’s Labyrinth, which is turning 20 years old this year. Instead of one to 10, I want to be like, “This is a 40 Red Bull movie.” Guillermo del Toro: When I went back to America, Red Bull started traveling from Europe to there. And Pan’s Labyrinth cost exactly the same, $19.3 million, both movies.
Brazil wants to be in "the top five game producers in the world in less than 10 years" The country's games industry body has set some lofty goals – but the region is growing fast in terms of players and revenue Soft power – a nation exerting power through economic or cultural influence – is something we're all used to in terms of film and TV. Newzoo's Global Games Market Report, released last month, predicted a 4.7% rise in the number of players in Latin America in 2026 to 394 million, and noted that it's one of the fastest growing regions for Steam use, along with the Middle East and Asia-Pacific regions. The data firm predicted that games revenue for Latin America would top $9.3 billion in 2026. That's a fraction of the $56.9 billion revenue in North America, but growing fast: up 7.9% year on year compared with 5.4% year on year for North America.
007 First Light gets free new DLC today, adding New Game Plus and Photo modes, new TacSim missions and more "A thank you to all the players who've been with us since the game's release." James Bond game 007 First Light is getting free DLC today in an Extended Operations update. This adds much-asked-for features to the game - such as New Game Plus, a new harder difficulty mode, a photo mode - as well as more TacSim mission challenges and a couple of game adjustments Those game adjustments are improved weapon handling "fidelity", a press release says, to give more precision to Bond's movement and weapon behaviour. New Game Plus is unlocked once you beat the campaign on any difficulty, and once you unlock it, you'll also unlock the game's new 00 difficulty, which is described as "considerably harder". "007 First Light is less cerebral and replayable than IO's World of Assassination trilogy, but makes up for it with excellent fistfights and oodles of charm," said Rick Lane in Eurogamer's 007 First Light review.
"It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous launch to release the blockbuster Battlefield 6 Rebecka Coutaz, VP and GM for Battlefield Studios Europe, details the changes in thinking that led to the latest entry selling 7m units in three days Rebecka Coutaz joined DICE at a very difficult point in the storied Swedish developer's history. The industry vet was hired as the company's VP and GM in November 2021, just two weeks after the launch of Battlefield 2042. The ambitious shooter met with a brutal reception: reviews were not positive, gamers weren't having a good time, and the project was marred by myriad technical issues. Ripple Effect and Criterion had previously contributed to the franchise – the former had been working on the series since 2013's Battlefield 4 and was entirely responsible for the Battlefield Portal custom map mode in 2042, while the latter had worked on Battlefield 5 and 2042.
Just when Zach Cregger couldn’t stir the pot any more before the release of his new film, Resident Evil, he chimed in on the long-standing debate over diverting to digital or sticking to physical media since PlayStation's big announcement that sent the gaming industry into an uproar. Surprisingly, the director of Weapons and the upcoming video game adaptation isn’t too fussed about keeping hold of discs in all their various forms, and it isn’t down to a matter of ease, but more so not trusting himself to keep track of them all. "I'm not a physical media guy," Cregger told IndieWire. Anyway, our biggest concern isn’t whether he's physical or not, but how well he's handled his version of Resident Evil, which hits theaters this week on September 18, 2026.
The White House has taken down its racist Tetris ripoff days after launching a website dedicated to “arcade” games, as spotted earlier by Kotaku. The Tetris clone, called “Build the Wall,” involved stacking different-sized blocks to prevent a “zombie border siege.” The White House pulls its racist Tetris clone The Tetris Company previously said that it’s ‘reviewing the matter.’ It’s not clear why the White House removed the title, though the Tetris Company previously said that it’s looking into the situation. “For more than 40 years, Tetris has brought people together across generations and cultures through play and joy,” Tetris spokesperson Kerri Brusca told The Verge last week. Other “games” that align with President Donald Trump’s agenda are still available on the White House’s website, including the Flappy Bird ripoff “Flappy Bill,” a Tapper-like game called “Supply Line,” “Trump Savings Tycoon,” and “Rio Run.”
White House launches Arcade.gov, a minigame site parodying immigration enforcement and border security "Build the wall. Fill a Trump Account." The White House has launched Arcade.Gov, a website of browser minigames built around Donald Trump's immigration and border policies. As spotted by IGN, the site includes mini-games based on games like Flappy Bird. Other games on the site include Build the Wall: Zombie Border Siege, a Tetris riff where players stack bricks against incoming "aliens" at the "Southern Border", and Trump Savings Tycoon, which has a Washington DC backdrop and a falling-object catching mechanic, with memecoins and cash standing in for the usual coins or fruit, all in service of the game's stated goal to "fill your kids' Trump Accounts".
The White House launches online 'arcade' with its own takes on Tetris and other popular games, and it's as rotten as you'd expect The arcade currently includes games based on Tetris, Flappy Bird, and Snake, and of course a healthy dose of racism and pro-Trump propaganda. The White House, the epicenter of power in the most powerful nation in human history, has rolled out a new online arcade on its website. And yes, it is every bit as racist, repugnant, and creatively bankrupt as you'd expect. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
The PR masterminds at the White House just released a series of vaguely policy-themed “arcade” games, some of which are racist — and modeled on real games whose copyright holders may not be too happy to be associated with the MAGA agenda. The White House is making arcade games racist Tetris isn’t happy about it. The Tetris Company has already responded to “Build the Wall,” which is obviously modeled on the famous puzzle game. “We are currently reviewing the matter.” The various companies whose brands the White House ripped off to make and promote these games — including Sega, Nintendo, Xbox, and the Flappy Bird Foundation Group — did not immediately respond to The Verge’s request for comment.
Tetris has distanced itself from a White House browser game inspired by the iconic puzzler, warning that it takes copyright infringement “very seriously.” On September 3, the White House launched an online arcade containing five retro-style games promoting President Donald Trump’s political agenda. One of the games, Build the Wall, borrows heavily from Tetris. Players stack falling blocks to defend the southern border during a “zombie border siege” and “protect the border from the coming horde.” Allowing the blocks to reach the top of the screen triggers a “border breached” message. Tetris distances itself from White House game Shortly after the arcade went live, the official Tetris account issued a response emphasizing that it had no connection to the project.
There are plenty of fantastical creatures to fight in Dragon’s Dogma 2, but nowhere in the base game will you find a dragon that vomits zombies. You will find such a beast in its upcoming Dark Arisen expansion, though, and this winged atrocity marked the final challenge of a 90-minute hands-on demo I played just ahead of gamescom 2026. The undead barfer easily ranks among Dragon’s Dogma 2’s most hideous foes – a scaly titan with an unsightly face, torn wings, and decaying flesh. “We wanted to add a similar relic exploration and appraisal cycle to Dragon’s Dogma 2,” confirms producer Naoto Oyama, “but this time we thought it was better to focus on a new wide area to build upon the open game design that everyone loves so much.” And so, rather than just a single dungeon, this new version of Dark Arisen’s loot system takes place across an entire region.
European Games Developer Federation announces 2026-28 board, Hendrik Lesser re-elected as president EGDF will focus on offering developers improved access to funding, talent, and skills over the next two years Hendrik Lesser has been re-elected president of the European Games Developer Federation (EGDF) as the organisation announces its 2026-2028 board. Homo Ludens CEO David Rabineau and No Brakes Games studio director Gediminas Tarasevicius have stepped down. The EGDF board now consists of: - Martine Spaans (Fourth Moon Games COO, Dutch Games Association general manager) - KooPee Hiltunen (Neogames Finland Association director) - Per Strömbäck (Gaming Culture Foundation board member, Stockholm Region Business Council member) - Hrvoje Mitic (GamesCo. head of business development, Croatian Game Development Alliance secretary general, Splitscreen Croatia founder) - Jakub Marszalkowski (Head of Games Industry Conference, Indie Games Poland Foundation co-founder and board member) - Vanessa Kaplan (Syndicat National du Jeu Vidéo director general) The EGDF has outlined its agenda for the next two years, focusing on offering developers "a route to the top of the value chain" as well as improved access to funding, talent, and skills.
Next big D&D game fully revealed with lengthy gameplay trailer Warlock gameplay is bringing me back to the mid-2000s. Baldur's Gate 3 is a tough act to follow. Larian has moved on from the D&D license to return to its own Divinity world, and it remains to be seen what kind of CPRG follow-up Wizards of the Coast can muster. In the meantime, the next big D&D game doesn't try for the BG3 throne: Developer Invoke is instead, to my eyes, channeling the 2000s boom of immersive sim-ish action games like The Darkness, Star Wars: The Force Unleashed, and Infamous.
Pearl Abyss has announced Crimson Desert Enhanced: a new update for the massive open-world game bringing new story moments to the game. During Gamescom Opening Night Live 2026 Pearl Abyss unleashed a new trailer for Crimson Desert. Alongside the story changes, Pearl Abyss announced an "expanded voice over" with German, French, Spanish, Brazilian Portuguese, and Japanese options being made available, as well as Arabic subtitles and UI. Crimson Desert did so well that developer Pearl Abyss reported 94% increased labor expenses due to "performance bonus payments" made to 1,035 employees
The executive gathering series returns during the Esports World Cup's closing weekend, bringing over 90 senior industry figures to a 5-star Paris venue for roundtables, keynotes, and networking.
Japan has reportedly asked the US to stop using Mario, Pokemon, and others in social media posts It's not just about the sanctity of copyright law anymore—Japan's foreign ministry is apparently worried that the US government is damaging the brands. It seems that the government of Japan is not happy with the US government's habit of using images from Japanese videogames in its political rhetoric, which has included racist, war-mongering social media posts. A Mainichi Shimbun report (Google translated, via IGN) says Japan's Ministry of Foreign Affairs has "repeatedly expressed concerns" about the use of such images, both because it doesn't have permission to use them as well as the potential damage to globally recognized brands like Mario and Pokémon. In September, for instance, Homeland Security posted a montage of immigration raids and arrests interspersed with video clips and music from the Pokémon animated series; Customs and Border Patrol followed with a video of dancing Pikachu as "Border Patrols' newest recruit." The Pokémon Company said at the time that the use of its property in those promos was unauthorized, but DHS made clear that it didn't care, and that it had no intention of stopping.