How to run an indie game studio: Part 5, Better meetings In the final part of his five-part guide to indie management, business coach Martijn van Zwieten explains how to host the perfect meeting If you've made it this far in the series, you now have the building blocks of a functioning studio operating system: a clear purpose, long and short-term goals, a system for catching and solving issues, and a quarterly rhythm that keeps your team focused and accountable. This week, we're looking at the glue that holds all of it together: your meetings. Most people groan whenever I mention meetings, and I fully understand why. On average, you want about 80% of last week's to-do's to be done to preserve momentum.
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GamesIndustry.biz