For Warhorse's 15th birthday, we chatted with its co-founder about the demand for 'grown-up' RPGs, AI, why games are too cheap, and his role in the collapse of communism Just a regular convo, then. As the co-founder of Warhorse Studios, he's responsible for one of the crunchiest, most peculiar, and best RPGs of the last decade—Kingdom Come: Deliverance 2, a game few other studios would make. This is a game about an ordinary random person that's doing ordinary, random-person stuff, and at the end, he is just moderately less of a nobody.'" KCD scratched that itch for over 35,000 people, where "publishers, bless their hearts, are very conservative by the nature of their business… If you have this huge studio, like these established publishers do, it means that your next game is going to cost $100 million… and then you need to sell 4 or 5 million units just to break even, and that's difficult with a new IP. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since.
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PC Gamer