"They thought Callisto was a complete failure": Glen Schofield blames publishers Krafton for The Callisto Protocol's crash landing In space, no one can hear you blame Four years after the release of Dead Space spiritual successor The Callisto Protocol, the co-creator of both, Glen Schofield (no relation), has now openly claimed that Callisto's sub-par release state was down to publishers Krafton - as he and his team were "forced to ship the game" to Krafton's shortened schedule. In a new interview with GamesIndustry.biz (thank you!), Schofield claims that Striking Distance Studios had the rug pulled out from under them towards the end of The Callisto Protocol's development, both by COVID-imposed staff disruptions (hard to blame anyone but God there, I guess) and by Krafton's decision-making. The game's original release date of March 2023 was pulled up to December 2022, giving the studio less time than allegedly promised to complete it, and resulting in reported crunch conditions while less vital elements of the game were cut (though some were brought back via post-launch DLC). Read this next - "Most of the devs" at The Callisto Protocol studio Striking Distance laid off - There should be a Callisto Protocol 2, says Dead Space creator Glen Schofield: "we had to cut two and a half bosses" - The Callisto Protocol’s action-roguelike spin-off is to Hades what the sci-fi horror shooter was to Dead Space
Источник
Rock Paper Shotgun