Striking Distance Studios – американская студия разработки видеоигр, основанная Гленом Скофилдом, создателем Dead Space, в 2019 году. Компания сосредоточена на создании сюжетно-ориентированных игр в жанре survival horror. Их дебютный проект, The Callisto Protocol, представляет собой научно-фантастический хоррор, действие которого разворачивается в тюрьме на спутнике Юпитера, Каллисто. Студия стремится к созданию кинематографичного опыта с упором на атмосферу, напряжение и жестокий геймплей.
Игры этой компании не найдены.
"They thought Callisto was a complete failure": Glen Schofield blames publishers Krafton for The Callisto Protocol's crash landing In space, no one can hear you blame Four years after the release of Dead Space spiritual successor The Callisto Protocol, the co-creator of both, Glen Schofield (no relation), has now openly claimed that Callisto's sub-par release state was down to publishers Krafton - as he and his team were "forced to ship the game" to Krafton's shortened schedule. In a new interview with GamesIndustry.biz (thank you!), Schofield claims that Striking Distance Studios had the rug pulled out from under them towards the end of The Callisto Protocol's development, both by COVID-imposed staff disruptions (hard to blame anyone but God there, I guess) and by Krafton's decision-making. The game's original release date of March 2023 was pulled up to December 2022, giving the studio less time than allegedly promised to complete it, and resulting in reported crunch conditions while less vital elements of the game were cut (though some were brought back via post-launch DLC). Read this next - "Most of the devs" at The Callisto Protocol studio Striking Distance laid off - There should be a Callisto Protocol 2, says Dead Space creator Glen Schofield: "we had to cut two and a half bosses" - The Callisto Protocol’s action-roguelike spin-off is to Hades what the sci-fi horror shooter was to Dead Space
Научно-фантастический хоррор The Callisto Protocol, разработанный Striking Distance Studios под руководством создателя Dead Space Глена Скофилда (Glen Schofield), на релизе разочаровал фанатов Dead Space, но всё могло быть иначе. Источник изображения: Steam (Bustock!) Скофилд в недавнем интервью изданию GamesIndustry.biz рассказал о сложностях производства The Callisto Protocol, невыполненных обещаниях и идеях для несостоявшейся The Callisto Protocol 2. По словам Скофилда, разработку The Callisto Protocol осложнила пандемия COVID-19 (нагрянула через шесть месяцев после старта производства), но больше всего проблем игре доставило «корейское начальство», то есть издатель в лице Krafton. Источник изображения: Krafton Разработчик утверждает, что Krafton обещала команде выпустить The Callisto Protocol в марте 2023 года, но в итоге решила устроить релиз в декабре 2022-го.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Dead Space creator put "a lot" of work into patching The Callisto Protocol after Krafton allegedly "forced" him to release it 3 months early: "All they were doing was complaining" Dead Space creator Glen Schofield's 2022 survival horror game The Callisto Protocol might have been met with lukewarm reviews, but the director says this came after he was "forced to ship the game" three months earlier than expected, prompting him and the other devs to release a whopping 86 patches after launch. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
"A creative idea can save more money than AI can right now" – Glen Schofield on his retirement, Callisto Protocol's development, and the state of AAA The Call of Duty and Dead Space alumnus explains why he doesn't view AI as a tool and why he isn't a fan of remote work During the summer, veteran developer Glen Schofield announced his retirement from the games industry. He'd had an enviable career, spanning all the way back to 1992's Barbie: Game Girl. Then there was the mandate to release The Callisto Protocol on PlayStation 5 as well as PlayStation 4, something that would cost "another $20 million". The former was sold to Microsoft in a record-breaking $69.7 billion deal, while the latter has been taken private by a consortium of investors led by Saudi Arabia's Public Investment Fund for $55 billion.
This probably feels like a bit of an odd place to start, but Warlock: Dungeons & Dragons isn't Fable. Yet, when I sat down to watch developer Invoke Studios' Gamescom demo of Warlock with no real idea of what to expect, it was the first thing that popped into my mind. Not because of its striking fantasy landscape - crooked hovels huddled awkwardly amid a vast sprawl of ragged coastline, jagged mountains, and, in the distance, an imposing tower looming over all - but rather the moment early on when Warlock's warrior protagonist Kaatri enters the town of Crickshank and is immediately welcomed with a couple of fruity insults from the locals.