State of the Unions: the rise of unionisation in games workplaces Union representatives reflect on the industry's progress so far, and the remaining barriers to overcome The rise of unions in the video games industry has been a hot topic over the past decade, as more and more workers seek protection for their rights in the face of harsh working conditions and management shortcomings around the world. Not only have a large number of games-specific unions formed in a relatively short amount of time, but these unions have already demonstrated their value for members. SAG-AFTRA went on strike to secure improved pay and AI protections for video games voice actors, ZeniMax workers have marched out over disagreements around remote work and outsourcing, and union-organised protests have been held outside the premises of Rockstar Games, Activision, Ubisoft, Bethesda, Riot Games, and Build A Rocket Boy (to name but a few). Read this next - Charity bundle hosted by Necrosoft Games nears $200,000 goal to support workers affected by layoffs - Union accuses Bethesda of violating labour laws in Canada following layoffs at Montreal studio - "They want us to accept this as a done deal and quietly disappear" – Bethesda union members organise protest in response to Xbox layoffs
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GamesIndustry.biz