Stellar Blade is a success now but once came close to the brink: "We could only pay salaries for about three months" Eve of disaster. Shift UP CEO Hyung-Tae Kim has spoken about the troubles faced during Stellar Blade's development, including doubts from investors about the game's ability to break even, and rapidly depleting funds to pay staff with. Speaking to Korean gaming outlet Inven (translated into English with Google Translate), Kim said: "During the development of Stellar Blade there was a time when the company was in a situation where it could only pay salaries for about three months." Kim went on to explain that Shift Up visited various investors to secure financial support for Stellar Blade's development, only to be told it was too risky. Many asked why they were making the game when "it was obvious it would not break even", and Kim claimed he was told that if they pursued a different project the company would be valued more.
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Eurogamer