Wolverine's narrative director, Walt Williams, opened up about why it was important to him that Logan was made to be significantly shorter than his hulking counterpart, Sabretooth, and why the emotional aspect of their relationship was essential to portray in the game. Now that Marvel’s Wolverine is out in the wild and in players’ hands, the viral discourse surrounding Insomniac’s latest superhero game has taken a different turn. Speaking with journalist Gene Park on the Low Power Mode podcast, the game’s narrative director, Walt Williams, chatted about Sabretooth and Wolverine’s relationship with each other and why it was necessary to dig deep into their emotions rather than present the characters as angry, alpha mutants. You can read our review of the game here, or peep our 17 Essential Tips and Tricks to help you get started in Marvel’s Wolverine, plus our recommendations for the 10 Best Adaptations, and a guide on How to Farm XP Quickly.
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IGN