The developer of a zombie game set in San Francisco has taken down the game and issued a public apology after city officials condemned the title for depicting its citizens as ‘zombies.’ Tenderloin Night Shift was a vibe-coded, first-person shooter created by independent developer Pierre-Louis Biojout over the course of a weekend using OpenAI’s Codex. As you’ve probably inferred by its title, the game takes place in San Francisco’s Tenderloin neighborhood, an area infamous for its high crime rates and unhoused population that’s often compared offhandedly to Los Angeles’s Skid Row. In the game, players use a gun to rid the Tenderloin of ‘zombies.’ Some of these undead enemies wear construction uniforms or whiz by on motorized scooters, while others wear food delivery backpacks, having clearly been infected while on the job. In the game, he sold digital ad space for $100 per week, which accounts for some of the real-world companies seen on billboards within his polygonal recreation of the neighborhood.
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IGN