The Steam Frame launches during one of the slowest periods for VR on Steam, but Valve hopes to 'rekindle the excitement' for PCVR "We also want to grow a healthy ecosystem for both the gamers and the game developers." There was a time when VR was pretty much exclusive to the PC. I'm talking about when the HTC Vive and Oculus Rift were the pinnacle of technology, circa 2016. Nowadays, these three dominate the Steam Hardware Survey for August 2026, accounting for over 60% of headsets plugged into a PC by those surveyed. Few new arrivals in PCVR get anywhere close: the Bigscreen Beyond has just 1.25% of the share, which is less than the original Vive.
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PC Gamer