Bigscreen - компания, специализирующаяся на разработке программного обеспечения для виртуальной реальности, в частности, приложения Bigscreen Beta. Bigscreen позволяет пользователям транслировать свой рабочий стол в VR, смотреть фильмы, играть в игры и общаться с другими людьми в виртуальных кинотеатрах и других интерактивных средах. Приложение поддерживает множество VR-гарнитур и предоставляет возможности для совместного просмотра контента и социального взаимодействия в виртуальной реальности. Компания стремится создать платформу для иммерсивного общения и развлечений.
Игры этой компании не найдены.
Half-Life: Alyx patch adds foveated rendering support a mere 6 years after the game's release Just took launching a VR headset with eye tracking for Valve to add it. Half-Life: Alyx appeared to be all done and dusted, with no major updates or patches since 2022. Then along came the Steam Frame and we've a whole new port of the game for its Snapdragon processor. Here are some of the headsets noted, including some that require third-party drivers: - Steam Frame - Meta Quest Pro - Bigscreen Beyond 2e - Apple Vision Pro - PS VR2 - Pimax Dream Air - Pimax Crystal series - Varjo Aero - And "probably more that we don't know about!" Foveated rendering works by rendering the peripheral edge of an image at a lower quality to the centre, thus lowering system demands.
My failed Steam Frame teardown... and iFixit's successful one I got too nervous to fully take apart my Steam Frame, so boy am I glad iFixit's just shown me how. You can watch my teardown attempt above. The Snapdragon 8 Gen 3 is sat beneath 16 GB of SK hynix LPDDR5X in the bottom left, with the NAND chip above it—in this case, 256 GB of SK hynix-made storage.
Meta's new VR headset isn't really a headset and doesn't look like it's meant for gamers Lightweight glasses with a pocket-size compute puck, micro-OLED displays, Snapdragon XR2 Gen 3 chip; however, just a 70-degree FOV and no controllers included. Meta has announced a new virtual reality headset, complete with Micro-OLED displays, pancake lenses, and a Qualcomm Snapdragon Reality Elite chip. ♬ Cozy at Home - ALOHI STYLE The optics are powered by two Micro-OLED displays, at 2412 x 2288, 120 Hz, and 37 pixels per degree (PPD). Meta's VR Glasses will cost $1,300 at launch this coming spring.
Full body tracking could come to Steam Frame courtesy of this supercharged Base Station-like device that doesn't require headset support Soulart says it's working to support Steam Frame with its standalone motion tracker. The Steam Frame uses inside-out tracking to map your movements in virtual reality. "With Soulart’s Motion Intelligence system, Station & App will transform your actions into a wide range of applications, such as VR games, motion-captures, simulations, and many more." The device, simply called Station, maps up to 50m2 and runs up to 120 Hz. This is where I am at pains to tell you these cost 'under $400' each, which is vague on account of being in early production before a planned Kickstarter campaign.
The Steam Frame launches during one of the slowest periods for VR on Steam, but Valve hopes to 'rekindle the excitement' for PCVR "We also want to grow a healthy ecosystem for both the gamers and the game developers." There was a time when VR was pretty much exclusive to the PC. I'm talking about when the HTC Vive and Oculus Rift were the pinnacle of technology, circa 2016. Nowadays, these three dominate the Steam Hardware Survey for August 2026, accounting for over 60% of headsets plugged into a PC by those surveyed. Few new arrivals in PCVR get anywhere close: the Bigscreen Beyond has just 1.25% of the share, which is less than the original Vive.
Steam Frame - Gallery View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original Steam Frame - Features Steam Frame - Optics The Steam Frame's optics are, on paper, the least exciting thing about it. - Steam Frame - 77% - Meta Quest 3 - 69% - Pimax Crystal Super 50 PPD - 77% - Pimax Crystal Super Micro-OLED - 86% - Pimax Dream Air (standard FOV) - 86% - Pimax Dream Air (wide FOV) - 77% The Steam Frame is right up there with the best of them for binocular overlap, beaten only by the Micro-OLED optics used in both the Crystal Super and Dream Air. - Steam Frame: 403 g - Quest 3: 437 g - Quest 3S: 454 g - Crystal Dream Air: 280 g - Crystal OLED: 848 g - Crystal normal: 837 g - Sony PS VR2: 499 g Comfort in a VR headset is not all about weight, but in this case, the Steam Frame's small stature helps a helluva lot. The Steam Frame costs: - 76.5% more than a Quest 3 512 GB; - 8.6% less than a Bigscreen Beyond 2E, or 10% more than the Bigscreen Beyond 2; - 53.9% less than a Pimax Dream Air; - 6% more than a Valve Index at launch; - 202% more than a Quest 3S 128 GB.