"20 players is the sweet spot": Guild Wars 3's action game combat is a first for MMOs, but it doesn't work at traditional raid scale A more intimate MMO Arenanet are keeping a lot of Guild Wars 3 hidden away. Throughout the short presentation of their new fantasy MMO, the refrain is 'We're not talking about that yet'. "We've been talking about it for ages and we started this project with that in mind: we wanted to make something that's more like a visceral action game." Johanson adds that he and Stocker started talking about implementing this combination of free movement and combat in an MMO back in 2015, when the team were making Guild Wars 2's Heart of Thorns expansion – "This has been a very long journey to that point." Stocker jumps into a different part of Orr, leaving behind the bright greenery for a gloomy, fog-filled valley. Read this next - Many live service games are just an MMO subscription "hidden inside of a neat 'optional' package", argue Guild Wars 3 devs in a post about the new game's monetisation - The Guild Wars games have always been set in a world abandoned by the gods, in new MMO Guild Wars 3, you'll see why they left - Summer Game Fest 2026 everything announced for PC
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Rock Paper Shotgun