"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game Executive producer reflects on his own burnout at EA Arc Raiders developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in an exhausted and unhappy team who were "constantly overshooting our capacity". The interview in question is with Game Developer, who caught up with Grøndal at Gamescom this year. Arc Raiders itself launched around a year ago, with our own reviewer Sam Horti describing it as "a deliciously tense extraction shooter that's surprisingly social and feels different every round".
Источник
Rock Paper Shotgun