GTA 3's iconic box art was changed at the last minute because of 9/11, ex-Rockstar lead Dan Houser reveals: "He did that in about two evenings" "He did that in about two evenings." Dan Houser, one of Rockstar's co-founders that left the GTA 6 studio in 2020, has given a wide-ranging new interview with IGN, covering topics including the tortured production of Bully, changes made to Grand Theft Auto 3's artwork post-9/11, the reaction to Red Dead Redemption's ending, and why he thinks Max Payne 3 was a failure. The most interesting to me is how the iconic boxart for GTA 3 - a template that has been used for every game since, by the way, most recently being co-opted for GTA 6's cover - was actually put together very last minute. "What's funny is the cover art that became the iconic GTA cover art; Stephen Bliss did that in about two evenings because the old cover art was probably being too offensive to release after 9/11 because there were burning buildings in it," Houser revealed to IGN. So that look of the shards, the squares that became very iconic, only appeared because of 9/11." GTA 3 takes place in Liberty City - a thinly-veiled parody of the real-world New York City, where the 9/11 disaster, of course, took place.
Источник
Eurogamer