The upcoming D&D interpretation of World of Warcraft sounds great, but don't expect it to work like the MMO does "Translating those two directly leads to a really unsatisfying experience." So many of the questions in a press briefing for the upcoming Dungeons & Dragons: World of Warcraft book revolved around whether the 52-year-old tabletop game would bend out of shape to work like a massively multiplayer online game. The D&D: World of Warcraft book releases 17th November, and it's a 256-page publication stuffed with quite a lot of new art, and it brings 16 playable species (races) from WoW to D&D. Of those, Dwarf, Elf, Goblin, Human, and Orc were already in D&D, but Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen are being added. Similarly, there are new playable subclasses in the shape of Oath of the Ebon Blade and Oath of the Holy Paladin subclasses (the former meant to be a Death Knight-like specialisation); the Demon Hunter Ranger, the Shadow Domain and Discipline Domain Cleric, and the Path of the Elements Barbarian.
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Eurogamer