Paweł Sasko, who is now working as Cyberpunk 2 associate director, reveals as much in an entry on the studio's official blog, explaining that the developers wanted the connection between all of Cyberpunk's media to feel "consistent" – which, yes, means Edgerunners and Cyberpunk 2077, as it "has always worked best when you can feel it's one consistent universe, a nexus of stories told from different perspectives." He continues, referencing characters from both the RPG and its animated Netflix series: "V, Johnny, David, Lucy, the characters from our comics and now the new crew from Edgerunners 2 all experience the same world, but they see something different in it. I wanted the game to acknowledge that connection directly." So great, in fact, that it (in the form of update 2.5, of course) would outshine the patch that accompanied the first season of Edgerunners four years back. In Sasko's own words, "I wanted to create an update for the game that will be much more meaningful than the one we created for Edgerunners in 2022." That "one," as he says, was 1.6 – a patch aptly dubbed the Edgerunners Update, adding transmogs, cross-progression, and more. This time around, update 2.5 has brought a new quest to the RPG that acts as a prequel to Edgerunners 2.
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GamesRadar