The industry makes great games, but nobody can find them Algorithms built to surface content are increasingly rewarding volume, familiarity, and short-term engagement over quality or originality, concluded a workgroup at the Madeira Games Summit At the Madeira Games Summit in May, Michal Bujko, senior business development manager at Modma Studios, asked a question: If we were looking back at 2026 five years from now, what should we have fixed when we still had the chance? There was a unanimous answer from the workgroup he was leading: discoverability. The industry already makes great games, the group concluded. The problem is that almost nobody can find them.
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GamesIndustry.biz