1666: Amsterdam's developer says it 'won't be using any AI anymore', and the tech was only used 'in conception and pre-production'—arguably the most creative phase of the entire process There was surprise and delight when Summer Game Fest brought the reveal of 1666: Amsterdam, the long awaited dream project from Assassin's Creed co-creator Patrice Désilets. But the mood quickly changed when eager players began exploring a playable prologue for the witchy action-adventure that was released alongside the announcement and began spotting in-game assets that had the distinct whiff of generative AI. Désilets' studio Panache Digital Games copped to using AI in the production of certain assets, then apologised and promised to remove those elements in time for the early access launch. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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