Panache Digital Games - независимая канадская студия разработки видеоигр, основанная в 2014 году Патрисом Дезиле, одним из создателей серии Assassin's Creed. Компания известна своей амбициозной игрой ANCESTORS: The Humankind Odyssey, симулятором выживания и эволюции, предлагающим игрокам прожить путь развития человечества от приматов до современных людей. Panache Digital Games стремится создавать инновационные и запоминающиеся игровые проекты, делая акцент на оригинальных идеях и глубоком погружении в игровой мир. Студия базируется в Монреале, Канада.
Call of Duty: Modern Warfare 4 | Critical Consensus After 2025's poorly received Black Ops 7, critics say Modern Warfare 4 is a return to form for the franchise Activision has a lot riding on Call of Duty: Modern Warfare 4. IGN's Simon Cardy noted that Infinity Ward has "handled this challenge well" in his review-in-progress for the game's story campaign, resulting in "a genuinely exciting string of missions that are great when they focus on what is new, rather than getting bogged down in the past." Game Informer's Michael Murphy, who rated it 8.5/10, agreed: "MW4 arrives at a crossroads for the series, thanks in large part to the inconsistent quality of recent entries. With a shaky predecessor, Infinity Ward had a lot to repair and conclude, especially with 4 set to bookend the rebooted Modern Warfare series." MW4 is also the first CoD to launch on a Nintendo console since 2013, and Nintendo Life's Gavin Lane said the title does not disappoint in his 9/10 review, calling it "impressive". MW4 is a strong return to form that serves as a solid sendoff for the rebooted subseries." Read this next - Activision QA United-CWA union vote to authorise strike, claims publisher has "failed to bargain in good faith over key issues" - Activision cites data claiming cheating in games is an $8.5bn industry; 69% of online multiplayer studios consider cheating "a significant or very significant problem" - King declines collective bargaining agreement with Swedish unions
New Croatian conference Splitscreen wants to keep "that half-holiday, half-work feeling" of Reboot Develop New event in Split promises seafront venue, an international audience blending AAA and indie – and no meeting app A new Croatian development conference is aiming to fill the gap left by the recently-deceased and much-cherished Reboot Develop, which ended this year with the organiser being served with a bankruptcy order. The "no-stress" Splitscreen, which takes place in the Croatian capital on April 20–22, 2027, has been created by a new team, but seeks to capture the same spirit that made its forebear a popular destination for the global industry. The key ingredients: an international audience, an old town, a seafront hotel in which indies can rub shoulders (and raise cocktails) with AAA veterans – and no meeting app. The latter was the "most-requested feature" of the people consulted on the event's founding, according to director and co-founder Hrvoje Mitic, leading to a focus on social interaction rather than the ubiquitous Meet2Match.