"This is the worst crash we've seen since the 1980s," says Tim Sweeney Industry experts speak to Edge magazine's Alex Spencer about how the industry is facing "Crash 2.0" Epic Games CEO Tim Sweeney says the industry is going through its biggest crash since the 1980s in the latest issue of Edge magazine. Contributing editor Alex Spencer spoke with nine experts in issue 428 for their views on "Crash 2.0", and what the future might hold for the industry. After adjusting for inflation, AAA game development for consoles or PC cost about $1 million in the mid-1990s, $10 million in 2005, and $100 million in 2015. "But I'm more interested in what would have been a 50-to-60 person team becoming a 20-person team, and the 400-person team becoming a 100-person team, as people are trying to find more efficient ways to do things." "If you're a game developer based in North America or western Europe, in a traditional AAA studio – that is ground zero for destruction" Amir Satvat "That phenomenon of the 50-person teams becoming 20, I think the reason a lot of people are doing that – or believe they can do that – is because they have all these tools like Claude." Satvat continued: "Are you actually getting a measurable productive gain in what you're doing because you're using these tools?
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GamesIndustry.biz