Capcom announces plans to transform its RE Engine into an 'AI-generation game engine' Capcom has been on an historic run over the last few years, delivering hit after hit during a period when many other publishers are struggling to keep their heads above water. This year alone, Capcom has released Resident Evil: Requiem, Pragmata, and Onimusha: Way of the Sword, all of which landed to both critical acclaim and commercial success. Yesterday, Capcom held its own tech conference titled "Capcom Open Conference RE: 2026" during which programmer Satoshi Ishida gave a talk detailing the company's future plans for its proprietary RE: Engine—which powers all the publisher's modern games. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
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PC Gamer