Sony reportedly ditched Hideo Kojima's Physint following missed deadlines, bloated budgets, and Death Stranding 1&2 missing sales expectations What's with that Xbox? Following Sony's announcement earlier this week that it had "stepped away" from Kojima Production's previously PlayStation-exclusive "action espionage" Physint, a new report has claimed Sony's decision was the result of concerns over "budget, potential profitability and exclusivity." Speaking to Bloomberg, sources familiar with the project said a major factor behind the decision was the commercial performance of Hidea Kojima's prior two games, Death Stranding and Death Stranding 2. While both were critically acclaimed, they reportedly did not pull in the revenue Sony expected. It's also claimed Physint was over budget, and had missed deadlines despite "being years away from release." The game was also set to be published on other platforms aside from the PlayStation, and Sony was "reluctant" to invest hundreds of millions of dollars into a project that wouldn't be exclusive to its console ecosystem.
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Eurogamer