BioWare veteran says Baldur's Gate 3 was such a great sequel because it didn't try to be too much like Baldur's Gate 2 Mark Darrah thinks Larian succeeded because it wasn't afraid to do its own thing. Mark Darrah was a programmer on the original Baldur's Gate and Baldur's Gate 2, along with Neverwinter Nights and Jade Empire, and served as executive producer of the Dragon Age series from Origins through Inquisition before leaving in 2020—and coming back in 2023 to kick in on The Veilguard. Obsidian's Pillars of Eternity "feels like an Infinity Engine game," Darrah said (and he's 100% correct on that), and they're great, but Darrah says that's also a very limiting factor: "The reality is that the industry has moved on so much since then that I was like, oh yeah, this is a really faithful adaptation of that and it turns out that I didn’t actually want that anymore." Larian, on the other hand, "are Baldur’s Gate 2 and Baldur’s Gate 1-flavoured, but they’re also Divine Divinity-flavoured. Baldur's Gate 3 romance: Who to pursue Baldur's Gate 3 multiplayer: How co-op works Baldur's Gate 3 endings: For better or worse Baldur's Gate 3 multiclass builds: Coolest combos Best RPGs: The greatest you can play now Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
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PC Gamer