'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community Tripwire sees preservation as a responsibility. Steam says I have over 50 hours in Deceive Inc, so when I say it's great, know that's not just an impression. If you like FPS but also enjoy prop hunt, Hitman, or hidden identity games like The Ship, Deceive Inc is worth a look. "Our hope was that an 'Among Us' perspective of hiding in plain sight and trying to use stealth would have been more of the meta," West said, "but when it got to the actual audience, it was apparent the shooter aspects took over." That hardcore meta made the game less broadly accessible and matchmaking increasingly sweaty, but it "resonated with the people that figured out how to play, and three-plus years later, there's still a core community that gets together and runs sessions." Before the studio's closure, Sweet Bandits and Tripwire made changes to aid new players, like bot matches and rules that discourage open combat, but "by that time it's really hard to recover." "It's got that window, and unless you get extremely lucky, it's hard to ever recapture [momentum]," said West.
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PC Gamer