Fallout dev Tim Cain says we should pay more attention to bad games: '[Publishers] often don't learn from failure because they only look at the games that sold well' "Gamers will frequently point to popular games and say, 'we want more of that,' without necessarily knowing exactly what part of those games made them so good." "Jesus Christ, I could write this shit:" The great Alan Moore once said that the sort of negative inspiration you get from reading drivel is even more fruitful for aspiring authors than the kind you get from reading the classics. Fallout co-creator and prolific video blogger Tim Cain took it a step further in a video he published Wednesday, saying everyone from bigwig publishers to the casual gamer could learn a thing or two from bad games. Granted, he's not talking about irredeemable refuse like Leisure Suit Larry: Magna Cum Laude, but rather the "many" cases where "one game came out, it wasn't very good, and it was forgotten … you could learn a lot from games like that." You know, stuff like Viking: Battle for Asgard. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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PC Gamer