For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. A fundamental Red Dead Redemption 2 system provided the basis for how GTA 6's NPCs work - but it was nearly cut because of an ambitious Rockstar studio head GTA 6 features an advanced take on Red Dead Redemption 2's beloved NPC interaction system, though we might not have got it at all if one of Rockstar's leads hadn't changed their mind on sharing it with everyone else. During that visit, Schreier mentions a conversation with Rockstar North boss Rob Nelson, in which he says that vice president of animation Mark Tennant came up with a prototype of Red Dead 2 Redemption 2's advanced NPC tech way back in 2014 or 2015.
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GamesRadar