Guild Wars – это ролевая онлайн-игра, ориентированная на командное взаимодействие и тактические сражения. В отличие от классических MMORPG, Guild Wars делает акцент на PvP-контент и сюжетные PvE-миссии, проходящиеся в небольших группах. Игроки выбирают одну из нескольких профессий, каждая из которых обладает уникальным набором навыков. Ключевой особенностью является система гибкой кастомизации персонажа, позволяющая комбинировать навыки из разных профессий, создавая уникальные билды. Игровой процесс строится вокруг выполнения заданий, исследования мира и участия в PvP-сражениях. Сражения в Guild Wars динамичны и требуют от игроков стратегического мышления, умения координировать действия с командой и эффективно использовать навыки. После прохождения сюжетной кампании игрокам открывается доступ к масштабным PvP-режимам, таким как "Гильдия против Гильдии", где они могут сражаться за контроль над территориями и доминирование.
"It was a pretty harrowing three months" – Undead Labs head Philip Holt on what happened after Xbox cut the studio loose The CEO explains what the new employee-owned structure looks like, why State of Decay 3 has taken so long, and how the studio is embracing co-development Back in July, Xbox announced plans to divest five studios. Among them was State of Decay maker Undead Labs, which Microsoft had acquired back in 2018. But yeah, I think it's highly unlikely that we spend as much time on the next game as we did on State of Decay 3." Undead Labs currently has around 8,000 players testing out State of Decay 3, and is working on a post-launch roadmap. State of Decay 3 is being birthed into an uncertain world where $1,000+ consoles look set to be the new normal, and Holt is aware that many players will stick with older, less-powerful consoles and PCs, so the studio is ensuring that "our minimum spec is as broad as we can make it".
Now it's over, WoW: Forever's beta has left me with just one fear—its endgame How do you zig when all you know is zag? This is Terminally Online: PC Gamer's very own MMO column. In an interview with SkillUp, associate production director Clay Stone contrasts overtly horizontal progression systems (such as the Legacy tree) and gear, which he notes "our intention very much is to try to limit the amount of power progression as we release each raid tier." Speaking to IGN Nordic, lead game designer Tim Jones says that "we're not going to make a Tier 2 raid without making the loot better … Tier 2 and Tier 3 raids will therefore have better gear, but we're going to be responsible about it. Best MMOs: Most massive Best strategy games: Number crunching Best open world games: Unlimited exploration Best survival games: Live craft love Best horror games: Fight or flight Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.