Mediocre AB - шведская независимая студия разработки игр, известная своим минималистичным и элегантным дизайном. Наибольшую популярность им принесла игра Smash Hit, физическая головоломка с разрушением стеклянных объектов шариками. Компания также выпустила такие игры, как Sprinkle Islands и Does not Commute, продолжая экспериментировать с уникальными игровыми механиками и стильной визуальной составляющей. Mediocre AB ценится за инновационный подход к мобильным играм и создание запоминающихся игровых впечатлений.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
EA breaks its silence after Iron Man gameplay leak, admitting "well, that didn't go as planned" Suit yourself. EA has broken its silence on the leaked Iron Man footage that surfaced yesterday, admitting, "well, that didn't go as planned". The footage, as we reported yesterday, showed roughly two-and-a-half minutes of gameplay circulating via ResetEra, apparently taken from an "Aug26 test" build. pic.twitter.com/tU4TtUoZYZ — Marvel's Iron Man (@ironmangame) August 28, 2026 EA Motive's Iron Man game has had a rocky, largely silent development since it was first announced four years ago, and a separate Marvel project, a Black Panther game at EA, was reportedly cancelled in the years since.
Star Wars Zero Company is a great take on the XCOM-like turn-based tactics game, and as I said in my review , it actually pushes the genre forward with a blend of new ideas and excellent execution. But as laudable as that is, Zero Company actually managed to accomplish something much more daunting: it made me care about the Clone Wars era of Star Wars. I am an old-timer of a Star Wars fan, raised on the original trilogy, and I have distinct memories of watching the prequel films. I enjoyed them, I convinced myself I loved them, but over time the shine of "new Star Wars" faded and I was left with movies that were largely mediocre.
Footage of new Iron Man game from EA Motive appears to leak, showing blistering speed and freedom, as MIA superhero game finally reappears Downey goes in three, two, one... What appears to be footage from EA Motive's long-in-development - and somewhat missing-in-development - Iron Man game has leaked. The Iron Man footage (via Resetera) shows two-and-a-half minutes of gameplay from various areas of the game. Nintendo DS, Nintendo Wii, PC, PS2, PS3, PSP, Xbox 360
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. With Microsoft's plan to cut 3,200 employees at Xbox still looming over the industry as a whole and affecting various studios, id Software lead services programmer Chris Hayes says developers are left without "the incentive to care anymore." Microsoft's cuts are certainly no secret, with a plethora of studios – including Bethesda and the like – losing developers mid-production.
It looks like the third Mortal Kombat movie might not happen anymore, as director Simon McQuoid confirms the project is still in limbo. When asked for an update, McQuoid told The Wrap, "I think it’s still going through its life cycle. I’m not sure." News of the threquel arrived at New York Comic Con 2025, when screenwriter Jeremy Slater revealed he had started writing the third movie. In our Mortal Kombat 2 review, we called the video game adaptation "a step up from 2021’s bizarrely tournament-less Mortal Kombat that lands some killer blows, but it’s far from a flawless victory." Although the second movie was a vast improvement on the first film, which stands at 55% on RT, the sequel earned $129 million globally against a predicted $80 million budget.
id Software dev says mass layoffs like Microsoft's are weakening the games industry, because developers 'don't have the incentive to care anymore' "A lot of gamers, even if they don't know it, they can feel it's not right. There's something wrong." At the end of last month, id Software lead services programmer Chris Hayes offered a blunt appraisal of Xbox's management during an interview with YouTube channel Auf ein Bier, saying Microsoft's repeated mass layoffs have proved that its leadership "fundamentally don't understand art." Elsewhere in the interview, Hayes expanded the scope of his criticism beyond the immediate damage wrought by the latest round of Xbox cuts. But at the core, we don't have people at the helm who are looking at the long term to make the decisions to keep a healthy industry." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
Many shooters attempt to recreate the magic of quintessential first-person shooters such as Doom or Quake, but few aim to go after that sweet, sweet GoldenEye 007 nostalgia. Agent 64: Spies Never Die is one of those brave examples, with intentions to capture the iconic Nintendo 64 shooter on PC, so many years later. In some ways, Agent 64's solo developer succeeds in delivering a fitting homage to a legendary title. Agent 64 plays like you thought GoldenEye 007 did back in 1997, somehow emulating the auto-aim feel and classic gameplay in an impressive way.
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"You need those games your studios are producing to become smash hits, cultural events that everyone wants to play."