"Sometimes you need fresh perspectives" – How external development helped Tomb Raider: Legacy of Atlantis Crystal Dynamics on the working relationship with Polish studio Flying Wild Hog, and why tank controls aren't coming back in the remake A hands-off demonstration of Tomb Raider: Legacy of Atlantis at Gamescom last week showed that the game is far from a simple remaster of the 1996 original; it's a complete reworking of Lara Croft's first adventure. Crystal Dynamics has handed over the development reins to Polish studio Flying Wild Hog, which has added much to the Tomb Raider formula. At a round-table Q&A after the demo, Raul Siqueira, game director at Crystal Dynamics, and Flying Wild Hog art director Arek Tomaszewski shed light on how the external development partnership worked, the studios' relationship with Amazon, and why we won't be seeing the return of tank controls in Legacy of Atlantis when it launches on February 12. The Lara you see here is the same Lara from the Survivor era [Tomb Raider 2013, Rise of the Tomb Raider, and Shadow of the Tomb Raider, which tell Lara's origin story], and it will be the same Lara in our projects moving forward." Disclosure: Alex Forbes-Calvin has previously worked with Crystal Dynamics on the book Chronicles of the Tomb Raider.
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GamesIndustry.biz