The director of Marvel’s Wolverine, Mike Daly, opened up about the recent backlash toward the game after its extended gameplay showcase drew criticism online. Logan, remember to use your adamantium vision to sniff out his trail of wolverine™️ particles https://t.co/vTQssKxGA3 — Space ☆ Bruce (@spacebruce) August 13, 2026 Why does Sabertooth sound exactly like this https://t.co/g8l4uFYUfT pic.twitter.com/a5o46PpcZa — Deacon (@crowdeacon) August 16, 2026 Logan following a red scent trail to catch The Hand was one major talking point among critics (instantly sparking comparisons to the divisive yellow paint that often guides players in modern games), as was a heated argument between Wolverine and Sabertooth (people weren’t happy with the voice acting here) and the aforementioned Sentinel boss fight. One particularly damning tweet compared footage from this brawl to a boss fight in the 2007 PS2 game Ben 10: Protector of Earth (why is Ben 10 catching strays?), while another bemoaned that it was too similar to the 2009 X-Men Origins game from nearly 20 years ago. Marvel Wolverine game's Giant Sentinel fight draws Ben 10 comparisons Many spot clear similarities to Ben 10: Protector of Earth, prompting complaints about overused boss designs in action gamespic.twitter.com/bR21DsxAd7 X-Men Origins: Wolverine's Sentinel boss fight was way crazier and more interesting, while Insomniac Games designed a common, dull boss fight in Marvel's Wolverine.
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IGN