"They don't understand art" - id Software lead slams Xbox, says it's "impossible" to make games like 2016's Doom now Raising hell. A lead developer at id Software has spoken out about Microsoft's decision to make major cuts at the developer, and has said it's "impossible" to make triple-A games like 2016's Doom with half the staff. Chris Hayes, lead services provider at id Software, was speaking to Andre Peschke on the Well Played podcast. As part of an "Xbox reset", the company announced 3,200 jobs would be eliminated, with 1,600 of those effective immediately and the rest to follow.
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Eurogamer