Big Walk patch addresses voice volume complaints with restraint: 'We consider it an important part of the game's design that you can only hear players who are close to you' A new update "makes quiet voices louder overall," but doesn't let you hear players from farther away. Fantastic new puzzle game Big Walk drew some early complaints over the volume of its proximity voice chat, which was too quiet for some players and mic setups, and developer House House has now released a patch that it hopes will resolve the issue while respecting the spirit of the game. The studio has a fine line to walk, because Big Walk's primary source of friction is the challenge of communicating over distances. Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs.
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PC Gamer