GTA 6 devs tried "not to jump on the bandwagon" of passing trends and instead created their "own slanted, overblown versions" No Dubai Labubus, please. Creating a timely satire can be tough when development takes half a decade or more - it's the reason South Park's stuck with its crude art style for literal decades, but the developers of GTA 6 can't just replace their world-class tech with paper cutouts. Instead, the team simply tried to avoid trends that would become outdated come launch. "We work on it for years and years," Rockstar's senior vice president of narrative, Rupert Humphries, told Love Magazine, "so you need to make content that will feel vital to the moment of release.
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Eurogamer