Rockstar's Grand Theft Auto 6 includes a number of updates and improvements over the developer's past games, and that includes new weather systems. Rockstar's vice president of art for lighting and rendering at Rockstar, Owen Shepherd, told Game Informer that the studio has "re-engineered" the studio's weather system to "make everything more more localized and persistent." He said the goal was to make the weather in GTA 6's setting of Leonida--a stand-in for Florida--feel "dynamically solid and achieve a sense of scale" that the studio has never done before. What that means in practice is that GTA 6 will have "fully dynamic cloudscapes that roll across the map" to provide a "broad spectrum of weather" in the game. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, priced at $80 for its standard edition and $100 for the Ultimate Edition.
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GameSpot