Dungeons & Dragons: World of Warcraft's class designer 'crammed as much' of the MMO into it so that even veteran tabletop players can experience something new The upcoming book introduces dozens of new subclasses, spells, and more to D&D's ruleset. James Wyatt, the principal game designer and project lead designer of the upcoming Dungeons & Dragons: World of Warcraft book was already running games in Azeroth long before he took on the project. "So, the real challenge was—for me at least—while designing things was to try to find everything that would appease the fans of the game while also being options that would be interesting to D&D players and try to cram as many of those into this book as possible." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14.
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Star Wars: The Old Republic lead writer calls out BioWare for snubbing the MMO The long-running MMO didn't get a mention when BioWare announced it was closing. Yesterday was a pretty bleak day for the videogame industry, as BioWare announced the end of its more than 30-year run. For Star Wars: The Old Republic lead writer Caitlin Sullivan Kelly, however, the announcement was upsetting for an additional reason: SWTOR was snubbed. In BioWare's post, shared on social media, the studio listed Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect and Anthem.
A developer is using AI to build an open world game that recreates the entire planet, describing it as a mix of GTA and Apple Maps. The project was shared on X by @_chuckyc, who explained that it runs on a custom-built engine that streams in OpenMapTiles and other public domain mapping data to render the whole Earth as a playable world. “Ok… uh so I’m making a game… it’s like if GTA & Apple Maps v1 had a baby,” he wrote. The Earth-sized sandbox is being built with Claude For now, the developer says there’s no actual game yet, calling it “just a sandbox world” made up of “layers and layers of systems.” That includes Earth-scale weather systems with rain, storms, wind, tornadoes and hurricanes that players can watch coming from a distance.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Release date: October 14, 2026 Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2 Developer: In-house Publisher: Funselektor Labs The game's best feature is the winch, which can latch onto trees with a quick press of the Y button on an Xbox pad.
It’s fair to say that, across the three games in the reboot series so far, Call of Duty: Modern Warfare’s story has been far from a simple one. With the amount of action happening during each mission, combined with key plot points occurring outside of the core campaigns in places like Warzone’s Verdansk, it can be difficult to keep track. Thankfully, we’re here to give you as succinct a summary as we can of the story so far ahead of Modern Warfare 4’s release. Call of Duty: Modern Warfare 3 (2023) The hell Makarov resides in would be the Modern Warfare 3 campaign itself: a selection of rehashed multiplayer maps and slices of Warzone’s Verdansk that barely manage to hold together a story.
New information about Grand Theft Auto 6 continues to be revealed. Game Informer 's most recent issue included a number of new details, and we've rounded up some of the key things we learned below. Story Setup It seems like we'll start the game playing as Jason, since Lucia is still in prison. The Main Regions The map is split into six different areas, and they are: Vice City, Leonida Quays, Grassrivers, Port Gellhorn, Ambrosia, and the Mount Kalaga National Park.
Rockstar's Grand Theft Auto 6 includes a number of updates and improvements over the developer's past games, and that includes new weather systems. Rockstar's vice president of art for lighting and rendering at Rockstar, Owen Shepherd, told Game Informer that the studio has "re-engineered" the studio's weather system to "make everything more more localized and persistent." He said the goal was to make the weather in GTA 6's setting of Leonida--a stand-in for Florida--feel "dynamically solid and achieve a sense of scale" that the studio has never done before. What that means in practice is that GTA 6 will have "fully dynamic cloudscapes that roll across the map" to provide a "broad spectrum of weather" in the game. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, priced at $80 for its standard edition and $100 for the Ultimate Edition.
Rockstar has confirmed that GTA 6 won’t include its own versions of Orlando and major tourist destinations such as Walt Disney World and Universal Studios, despite drawing inspiration from Florida for its setting. The developer addressed the theme park attractions in Game Informer’s September 29 coverage, where Rockstar’s senior vice president of environment art, Paul MacPherson, explained that choosing which parts of the state to represent means weighing up what best serves the game. While some “exact locations” haven’t made the cut, McPherson said Rockstar is still aiming to deliver the “full Florida experience” through the locations and environments it has chosen. Rockstar explains why GTA 6 won’t include Orlando During the interview, Game Informer asked whether Florida’s central region, including Orlando and its famous tourist attractions, would be represented in GTA 6 in some form.
Rockstar Games has announced a treasure trove of new details about GTA 6, including activities and how many animals players can study. The latest issue of Game Informer has confirmed several new rumors about GTA 6, such as tropical storms and hurricanes for Leonida to match Florida’s weather. The magazine, which experienced loading issues as the Grand Theft Auto VI issue went live, also revealed a slew of other information about Rockstar’s long-awaited title. New GTA 6 animals revealed One big inclusion is the number of animals in the game.
All versions of The Witcher 3 "that exist in the world" will be upgraded with the free Remastered edition today Vilgefortz? CD Projekt Red has clarified to Eurogamer that "all versions of The Witcher 3: Wild Hunt that exist in the world" are to be updated with the free Remastered edition upgrade today. When The Witcher 3: Wild Hunt — Remastered launches, all copies on PlayStation 5, Xbox Series X|S, and PC will be upgraded for free." Confirmation comes alongside a list of detailed patch notes for the Remastered update, which clarify a wide array of alterations to the game as well as document specific changes to PC, PlayStation and Switch 2 platforms (there don't appear to be any Xbox-specific changes of note, besides the game now being an Xbox Play Anywhere title). Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S See 3 more The Witcher 3: Wild Hunt - Blood and Wine Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S The Witcher 3: Wild Hunt - Hearts of Stone Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S The Witcher 3: Wild Hunt - Songs of the Past Nintendo Switch 2, PC, PS5, Xbox Series X/S
CD Projekt lays out why you should play The Witcher 3 Remastered There's an awful lot new in Geralt's overhauled big adventure. The Witcher 3 Remastered is coming out on September 29, which is tomorrow. Note one change from the previously announced minimum: 60GB of SSD drive space is required instead of the previously indicated 70GB, but you'll need 95GB if you get The Witcher 3 Remastered on the Epic Games Store. The Witcher 4: What we know about Ciri's story Witcher 3 mods: Good hunting The Witcher books: Where to start Witcher 3 console commands: Cheat death Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Using Xbox code provided by the publisher on my Xbox Series X, I finished the story in Minecraft Dungeons 2 in about 12 hours – 4 hours in co-op and the rest solo – and have been playing the endgame content for several days since. Hitting the arcade Fast facts Release date: September 29, 2026 Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2, Nintendo Switch Developer: Mojang, Double Eleven Publisher: Xbox Game Studios The other genuinely new thing is the ability to jump.
World of Warcraft: Forever's first patch will bring back the number one thing seasoned players missed from the MMO's past: storms Blizzard is bringing intense weather effects back to Azeroth. If there's one thing that Blizzard nailed with World of Warcraft: Forever, it's the atmosphere. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14.
Dune Awakening now has a solo mode for players put off by its MMO leanings, while Funcom has adjusted progression so 'you don't have to lose things anymore' Dune Awakening was lauded for its survivalist take on Frank Herbert's sci-fi epic when it was released last year, but there's one element of Funcom's sci-fi adventure that's proved consistently controversial, and that's its MMO-adjacent elements. Players seemingly love constructing bases and braving the many dangers lurking in Arrakis' deserts, but are less keen on sharing that experience with other players, especially when the game becomes more competitive in its PvP focussed Deep Desert. Now though, in a move that would please Harkonnens galaxy-wide, Funcom has made it so you can keep Arrakis all to yourself. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Monster Hunter Ascendance gets a new gameplay trailer, showing new elder dragons, a floating island region, and a major glow up for a certain character Stomping on through. A new gameplay trailer for Monster Hunter Wilds: Ascendance was just shown at the Sony State of Play, showing off a variety of new features coming with the expansion next year. The trailer, which kicks off showing an elder dragon crashing through a big building. Nintendo Switch 2, PC, PS5, Xbox Series X/S
Накануне в рамках выставки gamescom прошла презентация Future Games Show, где в течение двух часов звучали анонсы и мельтешили трейлеры. На огонёк заглянули авторы Wolcen, Nivalis Nights, Star Wars: Galactic Racer, Clutch и не только. The Journey Home - Moonlighter 2: The Endless Vault покинет ранний доступ 2 сентября на ПК (Steam, Microsoft Store), PlayStation 5, Xbox Series и Nintendo Switch 2 с русской локализацией текста. Escape from Playtime - Ретрошутер Warhammer 40,000: Boltgun II стартует 14 октября на ПК (Steam), PlayStation 5 и Xbox Series.
Today at Gamescom Opening Night first gameplay was shown off for Warlock: Dungeons & Dragons. This gameplay let us see Kaatri exploring the world and showing off how the magic that you learn as you progress through the game can be used to slip through grates or navigate precarious platforming, or create storms and devastating lightning attacks to fell massive beasts. We get to see more of the relationship between Kaatri, played by Tricia Helfer, and her patron Tasha, voiced by Maggie Robertson. It's Kaatri's charge by Tasha to sense out Raw Magic, that will be used to 'expand and transform her magical ability.' Warlock: Dungeons & Dragons takes place in Darkon A new elements of the story that was revealed in the trailer was that the setting of Warlock: Dungeons & Dragons will be the Domain of Dread, Darkon.
Primaries attachments Short magazines for: AR-23 Liberator AR-23P Liberator Penetrator AR-23C Liberator Concussive AR-23A Liberator Carbine AR-59 Suppressor Increased spare magazines 12 to 16 Increased starting magazines 7 to 9 Short magazines for: SMG-37 Defender SMG-72 Pummeler Increased spare magazines 9 to 12 Increased starting magazines 6 to 8 Short magazines for: SMG/FLAM-34 Stoker Increased spare magazines 10 to 13 Increased starting magazines 6 to 7 Decreased reload duration 2.8 sec to 2.3 sec Short magazines for: SG-225 Breaker SG-225IE Breaker Incendiary Increased magazines spare magazines 9 to 11 Increased magazines starting magazines 6 to 7 Short magazines for: SG-225SP Breaker Spray&Pray Increased spare magazines 16 to 20 Increased starting magazines 11 to 12 Secondaries P-113 Verdict Increased max spare magazines from 8 to 10 Increased starting magazines from 4 to 6 M6C/SOCOM Pistol Increased max spare magazines from 8 to 10 Increased starting magazines from 5 to 6 P-19 Redeemer Increased spare magazines from 4 to 6 Stratagems Eagle Napalm Airstrike Problem we want to solve: The Eagle napalm did not feel as effective compared to other Eagle stratagems and napalm stratagems Intent and expectation with the change: Create a larger area of effect for the napalms fire Make it more effective compared to other napalm stratagems The change we made: Increased explosion radius 8 to 10m More spread out bomb pattern to cover a larger area MD-17 Anti-Tank Mines Problem we want to solve: The explosion of the mines looks like they can destroy larger things Intent and expectation with the change: The effect of the explosion match should match the visuals better Make the mines work in more situations like destroying colony walls and bug holes from the outside The change we made: Increased Demolition strength from 30 to 40 Enemies Terminids Hunters Problem we want to solve: Hunters and their variants were unable to attack FRVs consistently They could only use their tongue to attack, and struggle to find a proper position to launch it Intent and expectation with the change: When Helldivers enter a FRV, Hunters should be able to attack the vehicle more naturally The change we made: We allowed one melee attack to be correctly triggered against FRVs Illuminate Veracitor Problem we want to solve: When the Helldiver got attacked by a Veracitor while holding a ballistic shield it could created clipping issue where the arm of the Veracitor could merge with the body of the Helldiver and sometime resulting in sending the Helldiver at high speed in the air Intent and expectation with the change: Fighting an exomech with a ballistic shield still protects against damage, but Helldivers will now ragdoll when blocking an attack Helldivers won’t be sent to low orbit anymore after blocking an attack with ballistic shield. Ballistic shield will break after around 15 direct hits The change we made: Increased Exomech melee’s force strength from 25 to 40 Conformed Exomech melee’s attack armor penetration to all correctly be Anti tank Fixes Crash Fixes Fixed rare crash that could happen when dropping down the core drill Fixed a crash which could occur when spreading fire Fixed a very rare crash which could occur when mortar sentries update their targeting aim Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan Fixed a rare UI crash on shutdown Fixed a crash when using multiple monitors with different DPI scales in Windows Weapons & Stratagem Fixes Sway and reload weapon stats now display decimals for better accuracy Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons You can now assist reload a Helldiver, using ammo from their backpack Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive. Orbital Laser will no longer occasionally get stuck after targeting a flying enemy Exosuits will no longer get stuck in trees when being dropped off Throwable items are now being visible to other players when the Helldiver is carrying them Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name Enemies Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience Impaler close melee attack now has a damage shockwave Hunters are now able to attack FRVs more consistently Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver Fixed enemy navigation issues in one of the Take Down Overship locations Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior) Obtruder will now collide correctly with Helldivers Reduced clipping between Obtruder and Helldivers' vehicles Veracitors now guard outposts Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver Fixed an issue where the player could see through the Destroyer ship while in a cutscene Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing Fixed possible graphical artifacts in the Control Center Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states Clothes on the upper body of civilian industrial corpses in cities now have the correct textures Optimized tree VFX materials Fixed an issue where network problems caused collision errors with enemy corpses.
PATCH NOTES v04.08.2026 – Ubisoft and Insomniac Games are enjoying a healthy boost to player counts across Assassin's Creed and Spider-Man games off the back of cinema blockbusters, with numbers so staggering it points to an exciting new normal for the relationship between how games and movies help one another extend experiences. The Hollywood Patch is live - The last week has been a reminder that sometimes the box office can deliver just as meaningful of a live video game update as its developers It's unusual to see such vast spikes in sales and player counts of older games like Assassin's Creed Odyssey and Marvel's Spider-Man, and in this case, blockbuster movies are the driving forces. The film has reportedly brought in $927 million across its opening weekend, success which has inspired Marvel's Spider-Man and Marvel's Spider-Man 2 to launch back into Steam's top 10 best-sellers. Patch Notes summary Ancient Greek-set Assassin's Creed Odyssey has seen a 90% increase in active players as Christopher Nolan's take on The Odyssey storms theaters.