Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. ( It seems I'm not the only one .) So, yes, while I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy , I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games. "Nobody did a combat game before Resonance," lead level designer Valérian Robert told me, and then he explained how they pulled it off.
Источник
Rock Paper Shotgun