Although The Blood of Dawnwalker was only just released late Wednesday this week, it's already spurred mods (because of course it has) – one of which controversially alters what's arguably the vampire RPG's core mechanic. In case you're not yet familiar with the game, The Blood of Dawnwalker features a pretty unforgiving time mechanic. You get 30 days and 30 nights, essentially, to wrap up all of the questing and exploration you'd like to do – and, for many folks, that's simply not enough. Over on Reddit, some people argue that Rebel Wolves, the studio behind the RPG (and the studio headed by CD Projekt Red veterans with credits on bangers like The Witcher 3), should officially implement some sort of choice in the game: "I think the obvious and easily implementable happy medium would be to have people play the game as RW intended in their first run, then have skills unlocked during that run carry over to the next in NG+." They add, "That would sate both those dissatisfied with the nominal sense of progression and the completionist-brained of us." That makes sense to me – playing it as intended the first time around and then having more freedom?
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GamesRadar