"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts "The company has said that they can do it. I disagree.” Unionised Bethesda Games Studios staff embroiled in Microsoft's latest round of mass layoffs have expressed further doubts about the company's ability to create games at the "quality level" of the very bestest Elder Scrolls and Fallout projects, as they continue to haggle with Microsoft over severance terms. “We thought we were safe," comments BGS gameplay engineer and union representative Anne Barrett, in an interview with The Guardian. Read this next - Skyblivion "will not be shadow dropping after over a decade of hard work", say modders still planning a regular release date reveal despite delays - I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages - "The goal is to provide what we can": Elder Scrolls Online Crown Store undergoing changes due to "team bandwidth" in wake of Xbox layoffs
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Rock Paper Shotgun