Rockstar formed a new LA-based team to develop more realistic NPCs for Grand Theft Auto 6 The highly-anticipated game will build upon "the level of interactive fidelity" of Red Dead Redemption 2 Rockstar Games established a new team focused on developing more realistic NPCs for Grand Theft Auto 6. The Los Angeles-based team of writers, directors, and producers designed these characters by "art-directing each individual one of them," as Rockstar North co-head Aaron Garbut told The New York Times. "Every room in the game, somebody thought about this," Garbut explained. "Once we managed to accomplish that level of interactive fidelity in a more sparsely populated version of America 100 years ago, we were already imagining what it would be like if we could do that at the scale and density of a modern environment." Rockstar stated that GTA 6 features over 600,000 NPC animations, compared to 300,000 in RDR2 and 55,000 in GTA 5.
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GamesIndustry.biz